Weapon skill affecting Hit in a questionable way

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Weapon skill affecting Hit in a questionable way

by sinusei » Thu Oct 08, 2015 10:57 pm

Can anyone confirm the statements listed in http://wowwiki.wikia.com/wiki/Weapon_skill are also valid on Nostalrius:

Code: Select all
If your weapon skill is LESS THAN OR EQUAL TO the mob's Defense skill (the mob's level * 5)
    The base chance for your attack to miss the mob:
        If the difference between the mob's Defense Skill and your Weapon Skill is less than or equal to 10 then the formula for calculating your base miss chance against that mob is: 5% + (Defense Skill - Weapon Skill)*.1%
        If the difference between the mob's Defense Skill and your Weapon Skill is greater than 10, then the formula for calculating your base miss chance against that mob is: 6% + (Defense Skill - Weapon Skill - 10)*.4%


These statements essentially say that by adding the first 5 weapon skill you also reduce your miss chance by 2%.
This would mean 300 -> 305 yields a much greater DPS benefit than 305 -> 310 against bosses.
sinusei
Tester
 

Re: Weapon skill affecting Hit in a questionable way

by Undertanker » Fri Oct 09, 2015 8:15 pm

That is correct. You get less that one more hit from 305 - 310. But still.helps with white hit glancing blows
Undertanker
Stone Guard
Stone Guard
 

Re: Weapon skill affecting Hit in a questionable way

by sinusei » Sat Oct 10, 2015 2:15 am

Thank you.
sinusei
Tester
 

Re: Weapon skill affecting Hit in a questionable way

by justclassic » Sun Oct 11, 2015 6:26 am

sinusei wrote:Can anyone confirm the statements listed in http://wowwiki.wikia.com/wiki/Weapon_skill are also valid on Nostalrius:

Code: Select all
If your weapon skill is LESS THAN OR EQUAL TO the mob's Defense skill (the mob's level * 5)
    The base chance for your attack to miss the mob:
        If the difference between the mob's Defense Skill and your Weapon Skill is less than or equal to 10 then the formula for calculating your base miss chance against that mob is: 5% + (Defense Skill - Weapon Skill)*.1%
        If the difference between the mob's Defense Skill and your Weapon Skill is greater than 10, then the formula for calculating your base miss chance against that mob is: 6% + (Defense Skill - Weapon Skill - 10)*.4%


These statements essentially say that by adding the first 5 weapon skill you also reduce your miss chance by 2%.
This would mean 300 -> 305 yields a much greater DPS benefit than 305 -> 310 against bosses.


I can't tell you how it works on nost as I never saw any code but what you linked is not how it worked in vanilla.

If you want to use wowwiki as a source make sure to use old posts from vanilla, they are much more accurate than those from later expansion if we talk about vanilla content.

http://wowwiki.wikia.com/wiki/Weapon_skill?oldid=382309
justclassic
Senior Sergeant
Senior Sergeant
 

Re: Weapon skill affecting Hit in a questionable way

by Stalk » Tue Oct 13, 2015 5:24 pm

justclassic wrote:I can't tell you how it works on nost as I never saw any code but what you linked is not how it worked in vanilla.


Exactly... it worked the following way:

When a player or other mob attacks a mob, the change in miss chance is 0.2% per rating difference if that rating difference is 11 or more. If the rating difference is 10 or less then the change in miss chance is 0.1% per point.


Source: http://wowwiki.wikia.com/wiki/Miss?oldid=347939
Stalk
Senior Sergeant
Senior Sergeant
 


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