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Re: Allowable Debuffs for Optimal Raid DPS

PostPosted: Thu Nov 26, 2015 2:11 pm
by Syphonize
Setup wrote:
Syphonize wrote:So following this logic, doesn't Shadow Word: Pain hit harder than Corruption?


That's a good point! I can't say for certain the free shadow bolts you get from corruption would make corruption average more damage than SWP.

Before we run off to do the math, there's a boring, pragmatic answer to consider: shadow priest mana problems. There's going to be tons of circumstances where the shadow priest isn't going to have the mana to keep up a max rank DOT for the entire duration of the fight. Often, shadow priests find themselves casting rank 1 SWP on bosses just to be able to keep up shadow vulnerability.

In the very limited circumstances where shadow priests can keep up SWP for the entire fight, it's plausible that SWP is slightly better than corruption for those fights. But those battles will be few and far between, and probably not worth making exceptions for, even if SWP ends up slightly better in those circumstances.


It is fairly easy for Shadow Priests to simply use Level 1 Mind Flay as a filler on fights where mana is an issue. The number of fights where Mana Pot + Demonic Rune spam doesn't solve most of your mana issues is very little. SW:P contributes a ton to Shadow Priest DPS and since I do believe it hits harder than Corruption, it would be the superior debuff. This is not taking into account instant shadow bolts since I'm way too lazy to calculate that.

Of course, this is assuming both characters are somewhat equally geared and all that.

Re: Allowable Debuffs for Optimal Raid DPS

PostPosted: Thu Nov 26, 2015 2:35 pm
by smilkovpetko
Syphonize wrote:
Setup wrote:
Syphonize wrote:So following this logic, doesn't Shadow Word: Pain hit harder than Corruption?


That's a good point! I can't say for certain the free shadow bolts you get from corruption would make corruption average more damage than SWP.

Before we run off to do the math, there's a boring, pragmatic answer to consider: shadow priest mana problems. There's going to be tons of circumstances where the shadow priest isn't going to have the mana to keep up a max rank DOT for the entire duration of the fight. Often, shadow priests find themselves casting rank 1 SWP on bosses just to be able to keep up shadow vulnerability.

In the very limited circumstances where shadow priests can keep up SWP for the entire fight, it's plausible that SWP is slightly better than corruption for those fights. But those battles will be few and far between, and probably not worth making exceptions for, even if SWP ends up slightly better in those circumstances.


It is fairly easy for Shadow Priests to simply use Level 1 Mind Flay as a filler on fights where mana is an issue. The number of fights where Mana Pot + Demonic Rune spam doesn't solve most of your mana issues is very little. SW:P contributes a ton to Shadow Priest DPS and since I do believe it hits harder than Corruption, it would be the superior debuff. This is not taking into account instant shadow bolts since I'm way too lazy to calculate that.

Of course, this is assuming both characters are somewhat equally geared and all that.



The number of fights where Mana Pot + Demonic Rune spam doesn't solve most of your mana issues is very little.

Full Intellect and Spirit Gear solve your Mana Issue for Max Ranks.

Stacking Spell Damage Shadow Priest is PVP and Epic Noob.

Re: Allowable Debuffs for Optimal Raid DPS

PostPosted: Mon Jan 11, 2016 2:35 am
by smilkovpetko
Let show something which many are not well familiar:

http://leftoversraiding.org/index.php/t ... swarm.html

Sunday October 23, 2005 at 20:02

Hmm... 10 Insect Swarms on a Boss... that's 20% less damage the MT (and anybody else) will take! (Assuming melee damage, of course.)


Good luck Chromagus killers

Re: Allowable Debuffs for Optimal Raid DPS

PostPosted: Mon Jan 11, 2016 8:14 am
by Ana
For the record warlock's "instant" shadowbolts aren't instant, there's still this thing called global cooldown. Nightfall isn't as insanely op as it sounds.

For the record on a completely unrelated note, on this server SWP doesn't consume imp shadowbolt stacks (only one, on application). So yeah, it's pretty amazing :P Line up SWP, ZHC and some warlock's crit = your dot ticks for 600+. 200 dps from dot alone.

Oh, and in current content the only fight where long term mana problems exist is Nefarian. Anything else, a single pot is usually enough (or pot + rune if you add more mindblasts for better dps)

Re: Allowable Debuffs for Optimal Raid DPS

PostPosted: Mon Jan 11, 2016 8:27 am
by Theloras
Ana wrote:For the record warlock's "instant" shadowbolts aren't instant, there's still this thing called global cooldown. Nightfall isn't as insanely op as it sounds.

For the record on a completely unrelated note, on this server SWP doesn't consume imp shadowbolt stacks (only one, on application). So yeah, it's pretty amazing :P Line up SWP, ZHC and some warlock's crit = your dot ticks for 600+. 200 dps from dot alone.

Oh, and in current content the only fight where long term mana problems exist is Nefarian. Anything else, a single pot is usually enough (or pot + rune if you add more mindblasts for better dps)


Holy Fire + Smite are now the top Priest DPS spells available in the game...at least for Alliance only.

QQ Hordies!

Re: Allowable Debuffs for Optimal Raid DPS

PostPosted: Mon Jan 11, 2016 8:31 am
by Ana
At the expense of gimping the rest of the raid, yeah.

You guys finished that MC pug yet? :P

Re: Allowable Debuffs for Optimal Raid DPS

PostPosted: Mon Jan 11, 2016 8:39 am
by Theloras
Ana wrote:At the expense of gimping the rest of the raid, yeah.

You guys finished that MC pug yet? :P


you mad that Discipline is top dps?!?!?

Re: Allowable Debuffs for Optimal Raid DPS

PostPosted: Mon Jan 11, 2016 10:55 am
by smilkovpetko
6 different ranks judgement of the crusade , 3 different ranks judgement of wisdom = good luck mana regeneration and 1k Spell Damage Boost to Smite Priest.

+ 10% sanctity aura + Power infusion by another priest .

Good Luck

Re: Allowable Debuffs for Optimal Raid DPS

PostPosted: Mon Jan 11, 2016 11:07 am
by Ana
It's 430 spell damage, not 1k.

Re: Allowable Debuffs for Optimal Raid DPS

PostPosted: Mon Jan 11, 2016 1:07 pm
by smilkovpetko
Ana wrote:It's 430 spell damage, not 1k.


ok i made mistake , but it is not 430 even.

It is more than 600 with improved Seal of The Crusade + Libram + PVP Gloves

Good luck.

+10% sanctity aura + all the consumes + SP Gear = more than 1k Spell Damage. Enjoy.