What's the maximum amount of +hit% you could muster?

Share your secret tips about your favorite class here !

What's the maximum amount of +hit% you could muster?

by Dr. Doom » Tue Jan 12, 2016 4:42 pm

If you were to disregard every other stat in favour of maximising hit, would it be possible to reach the +27% required for no missed swings while dual wielding.

Relevance/Importance: None:
Reason for the thread: Just petty curiosity.
User avatar
Dr. Doom
Knight-Lieutenant
Knight-Lieutenant
 

Re: What's the maximum amount of +hit% you could muster?

by Youfie » Tue Jan 12, 2016 5:00 pm

Yes, you can.

Using this setup for instance :

Image


If the formula stating "The first Five points of +Skill that bring back your weapon skill difference to 10 or less, i.e. 305 against a raid boss, are worth 2%" is true then the actual cap would be 25%, which mean you wouldn't even need to equip the Dire Maul Trinket like I did on this screenshot.

And that's disregarding the other formula regarding Miss, the one according to which the cap is 24,X% or something, and not 27%.

So yeah, either way, you can get Hit Capped :).

And it's actually not that far from an actual BiS list, a lot of the item I used in the screenshot are to be used anyway in post-Naxx BiS setup I guess.
User avatar
Youfie
Knight-Lieutenant
Knight-Lieutenant
 

Re: What's the maximum amount of +hit% you could muster?

by Dr. Doom » Tue Jan 12, 2016 5:16 pm

Youfie wrote:Yes, you can.

Using this setup for instance :

Image


If the formula stating "The first Five points of +Skill that bring back your weapon skill difference to 10 or less, i.e. 305 against a raid boss, are worth 2%" is true then the actual cap would be 25%, which mean you wouldn't even need to equip the Dire Maul Trinket like I did on this screenshot.

And that's disregarding the other formula regarding Miss, the one according to which the cap is 24,X% or something, and not 27%.

So yeah, either way, you can get Hit Capped :).

And it's actually not that far from an actual BiS list, a lot of the item I used in the screenshot are to be used anyway in post-Naxx BiS setup I guess.


Much obliged, great answer. Thank you for taking the trouble :)
User avatar
Dr. Doom
Knight-Lieutenant
Knight-Lieutenant
 

Re: What's the maximum amount of +hit% you could muster?

by Youfie » Tue Jan 12, 2016 5:33 pm

To be honest I had already tried before :D.
User avatar
Youfie
Knight-Lieutenant
Knight-Lieutenant
 

Re: What's the maximum amount of +hit% you could muster?

by Armilus » Thu Jan 14, 2016 11:13 pm

I think for warrior it's 23 for alliance, 24 for horde (1 higher with T3 chest).

Head: 2% (Lionheart)
Neck: 1% (Ony neck)
Shoulders: 2% (Truestrike)
Cape: 1% (Puissant or AQ20 cape)
Chest: 1% (Various) / 2% with T3 chest
Wrist: 1% (Battleborn/Trueflight)
Hands: 2% Voone's
Waist: 1% (Onslaught/Preserved heads)
Legs: 2% (Titanic/Darksoul)
Feet: 2% (Shadowflame)
Ring: 2% (Accuria)
Ring: 1% (Various)
Trinket: 2% (DFT)
Trinket: 1% (Rune of the guard captain, Horde only)
MH: 1% (Various)
OH: 1% (Various)
Ranged: 1% (Various)
Cadmus - Priest, Nostalrius Begins PvP
Stabsington - Rogue, Nostalrius Begins PvP
Armilus
Sergeant Major
Sergeant Major
 

Re: What's the maximum amount of +hit% you could muster?

by res » Fri Jan 15, 2016 12:56 am

Armilus wrote:I think for warrior it's 23 for alliance, 24 for horde (1 higher with T3 chest).

Head: 2% (Lionheart)
Neck: 1% (Ony neck)
Shoulders: 2% (Truestrike)
Cape: 1% (Puissant or AQ20 cape)
Chest: 1% (Various) / 2% with T3 chest
Wrist: 1% (Battleborn/Trueflight)
Hands: 2% Voone's
Waist: 1% (Onslaught/Preserved heads)
Legs: 2% (Titanic/Darksoul)
Feet: 2% (Shadowflame)
Ring: 2% (Accuria)
Ring: 1% (Various)
Trinket: 2% (DFT)
Trinket: 1% (Rune of the guard captain, Horde only)
MH: 1% (Various)
OH: 1% (Various)
Ranged: 1% (Various)


Kiss of the Spider also has 1% hit and is available to Alliance in place of Rune of the Guard Captain.
Image
User avatar
res
Senior Sergeant
Senior Sergeant
 

Re: What's the maximum amount of +hit% you could muster?

by Armilus » Fri Jan 15, 2016 7:39 pm

res wrote:Kiss of the Spider also has 1% hit and is available to Alliance in place of Rune of the Guard Captain.


Aha! I knew there was another hit trinket, just couldn't think of what it was.
Cadmus - Priest, Nostalrius Begins PvP
Stabsington - Rogue, Nostalrius Begins PvP
Armilus
Sergeant Major
Sergeant Major
 

Re: What's the maximum amount of +hit% you could muster?

by Dr. Doom » Fri Jan 15, 2016 10:36 pm

Dang, that's a pity, it's cool that rogues can make it, but as a warrior, I was hoping it'd be possible to get it at some hypothetic point in time if I were to swap to fury.

Oh well, it's really good information regardless. Thanks for stopping by guys :)
User avatar
Dr. Doom
Knight-Lieutenant
Knight-Lieutenant
 

Re: What's the maximum amount of +hit% you could muster?

by Dr. Doom » Mon Jan 18, 2016 5:23 am

Armilus wrote:I think for warrior it's 23 for alliance, 24 for horde (1 higher with T3 chest).

Head: 2% (Lionheart)
Neck: 1% (Ony neck)
Shoulders: 2% (Truestrike)
Cape: 1% (Puissant or AQ20 cape)
Chest: 1% (Various) / 2% with T3 chest
Wrist: 1% (Battleborn/Trueflight)
Hands: 2% Voone's
Waist: 1% (Onslaught/Preserved heads)
Legs: 2% (Titanic/Darksoul)
Feet: 2% (Shadowflame)
Ring: 2% (Accuria)
Ring: 1% (Various)
Trinket: 2% (DFT)
Trinket: 1% (Rune of the guard captain, Horde only)
MH: 1% (Various)
OH: 1% (Various)
Ranged: 1% (Various)


I fucked up and wasted the quest reward from the LBRS boss kill quest and now I can't get Voone's Vice Grips. Is there any +hit alternative I could get my hands on (preferably mail or plate) ?
User avatar
Dr. Doom
Knight-Lieutenant
Knight-Lieutenant
 

Re: What's the maximum amount of +hit% you could muster?

by Youfie » Mon Jan 18, 2016 5:58 am

The Edgemaster's are BiS for Fury Warriors anyway, just go for them :)
User avatar
Youfie
Knight-Lieutenant
Knight-Lieutenant
 

Next

Return to Mechanics and classes