Aethelwulf wrote:There are a couple of things you are neglecting. SoR gets 1.15x damage from talents, Flurry Axe typically has a 10% proc rate of an extra hit, and depending on mechanics SoR might be applying invisible hits (it did this during vanilla) which double up your chances to obtain Flurry and HoJ procs. Going with the 200 spelldmg for 20+20(flat) damage, you get 40 * 1.15 (imp SoR) = 46*1.1 (sanctity) = 50.6 * 40 = 2024 * 1.1 (flurry procs) = 2226.4 * 1.02 (HoJ) = 2270.928 damage over one minute. (If we have invisible hit mechanics, then it's 2024 * 1.2 * 1.04 = 2525.952 damage.) If we go for 200 spell damage and add another 140 because of a judgement of the crusader, then we get 3065,7528 damage not counting judgement of righteousness damage, and assuming no invisible hits.

You also appear to be squeezing 8 SoC procs into a 7 PPM and the SoC coefficient is only 20% for non-holy spell damage and I don't know why you're adding fireballs (and giving them a Sanctity multiplier to boot). I have no idea if you're including judgement of command damage or not either. We can do total DPS calculations, but that math will look different.

Anyway, the higher the spell damage goes, the more the math favors Flurry Axe.

Going with the 200 spelldmg for 20+20(flat) damage, you get 40 * 1.15 (imp SoR)

First of all Improved Seal of Righteousness is flat 15% of SoR (without SP) and does not scale with SP until TBC.

Second since you add Judge of the Crusade will increase you only 14 dmg per swing = 560 dmg extra vs 294 dmg .

This will still Result into 3108 + 294 = 3402 damage Hands with SoC vs 3262 damage Flurry + HoJ with SoR

Now let assume we have 30% Crit for SoC = 3402 = 4442 Damage

Now let assume we have 2000 AP for SoC = 150 + 10% aura = 165 + 30% crit + 214 Damage

4442 + 214 = 4656 damage vs Flurry Axe that will produce 3402 damage maximum

And don't forget currently SoC scale 1 from Holy that will give 980 damage to SoC via jotc instead 294