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Boss Debuff Slots

PostPosted: Sat Dec 27, 2014 9:06 pm
by Particles
For most of retail 1.x, mobs encountered in the game could only have 16 detrimental effects, or debuffs, on them at a time. This meant that guilds would need to plan which abilities would be allowed to be used on a boss (curses, ignite, etc) and which would not (serpent sting).

On this server is the debuff limit working? And is there a priority system set up, like in retail, so something like taunt could never be pushed off by something like deep wounds?

Re: Boss Debuff Slots

PostPosted: Sat Dec 27, 2014 11:13 pm
by Germinou
It was more or less working as far as I remember. With a priority system. Curses/Mortal strike/ taunt/Seal/SPbuff/Frostbuff/Firebuff were not removed by shit.

And for the few slots left, the best DoT kicked the weaker, If I remember well the beta.

Re: Boss Debuff Slots

PostPosted: Sun Dec 28, 2014 12:24 am
by Envy
Since Skuggor & Youfie were on it at some point, I guess we're pretty safe if we say : it was good.