nessåj wrote:I second this - at least for Rogues, don't know about Warriors and rage generation & shit.
True it can be better to go for crit as rogue too since your yellow hit already 40 % crit with backstab in the spec (with no item) and + 30 % on the crit damage so 230 % on yellow hit.
Since you already yellow cap with 5 % hit you can rush crit, but your yellow hit have already 40 % crit, i think you can do a mix between those (cause poison need land attack too).
Hey, I disagree with your statement saying (unless I misunderstood you) that the more +crit you have, the less +crit is valuable.
Actually how much crit your BS got doesn't matter it terms of DPS by which another +1% crit. increases its DPS. Altough with more and more crit, each +1% crit will be a smaller gain in percentage, the DPS value in itself won't change.
Overly simplified example :Let's assume average uncrit BS damage of 600 50% of the time & 1380 crit. 50% of the time.
Average dmg = 990.+1% crit to the BS =
600 * 49% + 1380 * 51% = 294 + 704 = 998 average BS damage, i.e.
8 more than before (+0,808...%).
Another +1% crit means
288 + 718 = 1006, i.e.
8 more than before (+0,801...%).
In this example, with a 600 / 1380 Backstab, +1% crit. will always add 8 damage to it in average, whether you have 1% or 99% crit with BS, although the relative gain will be less and less significant (0,808 > 0,801 etc.).
Conclusion : if you have enough hit to be capped with special abilities, then crit is ALWAYS better than hit, even if you have 99% crit on your BS
.
(You're right that +hit does increase Instant Poison procs tho, while +crit doesn't. I guess the gain from +crit. is by far better, I'd have to calculate it. Not to mention mobs can be immune to poison, or that you may not use poisons on both weapons).