Page 2 of 2

Re: Talents that increase healing and bonus healing from gea

PostPosted: Tue Feb 10, 2015 6:58 pm
by Youfie
Law wrote:The factor for the casting time is capped at both ends. For the purpose of these formulas, spells that take longer than 3.5 seconds are considered to have 3.5 sec


Wasn't Soul Fire benefiting from around 171% spell damage due to its cast time being longer than 3,5s ?

It can be read in many places on the net that there used to be a 100% cap on spells longer than 3,5 seconds (so Soul Fire and Pyroblast, basically), but when looking at videos from retail you usually see those spells crits hiting harder than they possibly could with a 100% damage coefficient (e.g. here, 10k + without any vulnerability bonus or anything).

Re: Talents that increase healing and bonus healing from gea

PostPosted: Tue Feb 10, 2015 7:44 pm
by Armilus
Warrior pops recklessness: 20% damage increase
Warrior is in berserker stance: 10% damage increase
Warrior has curse of elements: 10% damage increase
Warlock has berserking: 30% damage increase
Warlock probably has Emberstorm: 10% damage increase
Warlock has demonic sacrifice, probably imp: 15% damage increase
Warlock has ToEP and ZHC active right before the cast: +379 damage
Warlock probably has Ruin which makes crits do +100% damage instead of +50%

11000 crit would be 5500 non-crit
5500 / 1.2 / 1.1 / 1.1 / 1.3 / 1.1 / 1.15 = 2303 damage before the multiplicative modifiers

Minus the bonus from trinkets = 1924 damage

Minus the upper end of soul fires damage range = ~1047 bonus damage from consumables and gear.

Looks like he has a flask of supreme power (150), Greater Arcane Elixir (35), elixir of fire power (10) and wizard oil (36). Total of 231.

Required spell damage from gear if the coefficient is 1.0 (capped at 3.5) = 811

Keep in mind you can get at least 104 spell damage from enchants alone. Video was posted in June 2006 so assume up to AQ40 gear.

Not entirely unreasonable. I'm not sure what the 4th buff from the right is, top row. Looks like it might have a 7 or 2 minute duration remaining. That might be relevant as well.

Assuming I accounted for all the buffs that matter, if soul fire's co-efficient was indeed 6 / 3.5 (1.71) then he would only need ~221 spell damage on his gear to get those numbers and I'm sure he has a lot more than that given the effort in staging this video (obviously the alliance warrior was helping).

Re: Talents that increase healing and bonus healing from gea

PostPosted: Wed Feb 11, 2015 12:11 am
by showtime
Dessel wrote:
showtime wrote:your the guy that thought abilities proc windfuries

you cant be trusted for things like this


Well, WF did proc on abilities so...[/quote

yes stormstrike only

Re: Talents that increase healing and bonus healing from gea

PostPosted: Wed Feb 11, 2015 4:09 pm
by Youfie
Armilus wrote:Warrior pops recklessness: 20% damage increase
Warrior is in berserker stance: 10% damage increase
Warrior has curse of elements: 10% damage increase
Warlock has berserking: 30% damage increase
Warlock probably has Emberstorm: 10% damage increase
Warlock has demonic sacrifice, probably imp: 15% damage increase
Warlock has ToEP and ZHC active right before the cast: +379 damage
Warlock probably has Ruin which makes crits do +100% damage instead of +50%

11000 crit would be 5500 non-crit
5500 / 1.2 / 1.1 / 1.1 / 1.3 / 1.1 / 1.15 = 2303 damage before the multiplicative modifiers

Minus the bonus from trinkets = 1924 damage

Minus the upper end of soul fires damage range = ~1047 bonus damage from consumables and gear.

Looks like he has a flask of supreme power (150), Greater Arcane Elixir (35), elixir of fire power (10) and wizard oil (36). Total of 231.

Required spell damage from gear if the coefficient is 1.0 (capped at 3.5) = 811

Keep in mind you can get at least 104 spell damage from enchants alone. Video was posted in June 2006 so assume up to AQ40 gear.

Not entirely unreasonable. I'm not sure what the 4th buff from the right is, top row. Looks like it might have a 7 or 2 minute duration remaining. That might be relevant as well.

Assuming I accounted for all the buffs that matter, if soul fire's co-efficient was indeed 6 / 3.5 (1.71) then he would only need ~221 spell damage on his gear to get those numbers and I'm sure he has a lot more than that given the effort in staging this video (obviously the alliance warrior was helping).


Thank you for your input Armilus :).


Whether damage modifiers are additive or multiplicative is another debate, but I always thought they were additive, at least for a majority of them. This is Blizzard's way of doing maths in many (but not all, most notably threat) mechanics of the game.

The truth probably lies in-between, this post from EJ highlighted that Emberstorm & Imp. Immolate were additive for instance, while the Black Book & Unspoken Names set bonus were multiplicative regarding pet damage.

If you stack the damage modifiers like you did, i.e. multiplicatively, you get a ~302% damage increase, as opposite to a mere +120% when just adding them up.

Needless to say it changes things a lot :/.

And even using this multiplicative way of calculating damage, you say we end up needing 811 spell damage on the Warlock's gear, other than trinkets. This is huge. This warlock was full T2.5, and was basically AQ40 BiS, and he "only" had +604 damage.

Actually, assuming the Warlock in the video had this kind of gear is in itself highly debatable.

The video was posted on YouTube in June 2006, but the video shows the double-trinket, which was impossible after 1.10 (March 2006). So the video is from the end of March, at best.

With AQ being released in January (1.9), this lets about three months for the server to complete the war effort and to the Warlock's guild to progress through AQ40. Haven't checked the world first of AQ40, but you get the idea : it is highly unlikely that he had that kind of gear. And as said above, even if he was, well there is no way he could have got 800+ spell.

And this is assuming the video was filmed the day before 1.10.

The Warlock was probably MC/BWL geared, with around 300-400 +damage.

With 350 +dmg :

882 (Soul Fire damage range upper end)
+
(723 (ToEP, ZHC, Oil, Flask, Arcane Elixir, Fire Power, Talented Amplify Magic) + 350 (spell damage from gear)) x 171%
=
~ 2717 uncrit Soul Fire.

After the modifiers, (+120% when added rather than multiplied together), it becomes 5977, which is in line with a crit for 10-11k+, and makes much more sense regarding the Warlock's probable Gear.

In reality, he *may* have a bit more spell damage from BWL gear, and some of the +damage modifiers might be multiplicative, but you get the idea. It's been proven in-game than they're not ALL multiplicative (rather the opposite), so the most favorable hypothesis (everything is multiplicative) leading to a +302%, and still requiring the Warlock to have > 800+ spell damage to be able to achieve the 10-11K number, leads me to believe a 100% coefficient is not obviously true.


Even if it's a completely different debate, it would be interesting to have inputs from you guys about this "are the buffs/debuffs/talents modfiers additive or multiplicative" and the research you may have done, I'm deeply interested :). Or a word from the staff about how it has been scripted here !

(btw the fourth buff on the video was Songflower Serenade) ;)

Re: Talents that increase healing and bonus healing from gea

PostPosted: Wed Feb 11, 2015 4:53 pm
by Armilus
Would be nice if we could find a couple videos of mages pyroblasting or warlocks using soul fire without all the insane buffs.

Re: Talents that increase healing and bonus healing from gea

PostPosted: Wed Feb 11, 2015 5:35 pm
by Ellarria
Armilus wrote:Would be nice if we could find a couple videos of mages pyroblasting or warlocks using soul fire without all the insane buffs.


did any of the old old drakedog videos show him using soulfire? it's been so long since watching them I am not sure.

Re: Talents that increase healing and bonus healing from gea

PostPosted: Wed Feb 11, 2015 5:42 pm
by Youfie
Ellarria wrote:
Armilus wrote:Would be nice if we could find a couple videos of mages pyroblasting or warlocks using soul fire without all the insane buffs.


did any of the old old drakedog videos show him using soulfire? it's been so long since watching them I am not sure.

Probably. Have to check them out. The main problem being the exact amount of spell damage being unknown. Given the kinda big damage range of Soul Fire, having a video with someone with a lot of +dmg reduces the error margin.

Re: Talents that increase healing and bonus healing from gea

PostPosted: Wed Feb 11, 2015 6:22 pm
by Armilus
Ya, and like you said, without knowing exactly how all those multiplicative damage bonuses stack you can get wildly different results.

We're expecting a coefficient of either 1.00 or 1.71, I think the difference between the two is big enough that it should be noticeable if we can find an example where someone isn't stacking every buff imaginable.

Re: Talents that increase healing and bonus healing from gea

PostPosted: Wed Feb 11, 2015 9:53 pm
by Youfie
Armilus wrote:Ya, and like you said, without knowing exactly how all those multiplicative damage bonuses stack you can get wildly different results.

We're expecting a coefficient of either 1.00 or 1.71, I think the difference between the two is big enough that it should be noticeable if we can find an example where someone isn't stacking every buff imaginable.

Exactly. I did this with other Soul Fire videos on the old french forum, but the page is unreachable :(.