Warlock bugs

Warlock bugs

by m4k3m3cry » Sat Dec 13, 2014 2:40 pm

1. if you "Shadowburn" a mob/player and kill it with "drain soul" up at the same time, you only get 1 shard, while it should be 2, shouldnt it?
2. if you fear a mob/player then apply "curse of recklessness" it is properly not affected by the fear effect, but if you, while feared, apply any other curse - so "cor" is removed, the mob/player is still not affected by the fear effect, while it should be
this is the same for "howl of terror"
3. "Seduction" isnt broken by dmg
4. Voidwalker is constantly using "consume shadows" when on autocast - until mana is empty
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Re: Warlock bugs

by Brain » Sat Dec 13, 2014 3:11 pm

I tested the succubus seduction and it is only removed from damage over time and not from instant damage.
So dots like corruption remove the seduction but casts like searing pain and shadowbolt dont.
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Re: Warlock bugs

by Daemon » Sat Dec 13, 2014 3:46 pm

3. "Seduction" isnt broken by dmg

Fixed.
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Re: Warlock bugs

by Übergeil » Sat Dec 13, 2014 4:06 pm

Curse of Exhaustion is not improved nether by the talent Amplify curse, nor by the talent Improved Curse of Exhaustion. At least from what I could see on the traget debuff tooltip, but from my perception as well.

Moreover, using Curse of Exhaustion after using Amplify curse should delete the buff Amplify curse from the buff bar, which is not the case.
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Re: Warlock bugs

by Ellanae » Sat Dec 13, 2014 4:21 pm

After the first firebolt, the imp spam it. It's a machine gun Oo
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Re: Warlock bugs

by Daemon » Sat Dec 13, 2014 4:48 pm

4. Voidwalker is constantly using "consume shadows" when on autocast - until mana is empty

Fixed.
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Re: Warlock bugs

by Youfie » Sat Dec 13, 2014 4:52 pm

"1. if you "Shadowburn" a mob/player and kill it with "drain soul" up at the same time, you only get 1 shard, while it should be 2, shouldnt it?"
Working as intended.

"Patch 1.11.0 (20-Jun-2006): Shadowburn: If you cast Drain Soul while this aura is on the victim, you will no longer receive two soul shards upon the victim’s death."
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Re: Warlock bugs

by Brain » Sat Dec 13, 2014 5:26 pm

Here's a couple more stuff I encountered, altho im not sure if they are supposed to be like that.

- You can trigger voidwalker sacrifice even when your out of LoS with your voidwalker
- When you die in a BG (havent tested outside a BG) and you ress yourself with a soulstone, your pet (succubus in my case, didnt test other pets) magically gets resurrected aswell
- Somehow I got "internal errors" when trying to create a healthstone while already having a healthstone in my bag, this worked fine for soul and spell stones
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Re: Warlock bugs

by Daemon » Sat Dec 13, 2014 6:36 pm

- You can trigger voidwalker sacrifice even when your out of LoS with your voidwalker
- When you die in a BG (havent tested outside a BG) and you ress yourself with a soulstone, your pet (succubus in my case, didnt test other pets) magically gets resurrected aswell

Hmm we definitively need more sources about it.
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Re: Warlock bugs

by Drain » Sat Dec 13, 2014 7:37 pm

That first one I'm not sure about. I know pets used their own targeting and LoS. If they didn't have LoS, they'd move to get it, then perform the action. They would not reject a command. So if you did something like queue a Seduction, it doesn't matter if you or your pet can see the target or not. The pet would move to get LoS, then cast. Sacrifice however, I can't remember if it uses a LoS. The pet either just dropped dead where it stood and gave you the shield, or it ran to you to get LoS of you then casted. Maybe someone that used the Voidwalker a lot more back then can clarify.

The revive one I can definitely clarify. If you used a Soulstone, in BGs or not, no pet came back with it. The only time you got a pet back is when the graveyard revived you. The graveyard remembered your last pet and will spawn one with you. This generally made Soulstones useless in BGs unless you had the Demo talents to get a pet out very fast very cheap.
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