I have two reports:
1. [Grounding Totem] - [Shaman]
Grounding Totem never gets destroyed by a non-damaging harmful spell. The 10 second timer between absorbing a spell is correct (it seems, at least) - But it never gets destroyed unless the spell it absorbs actually does direct damage.
I'm pretty sure that's not intended. I tested this extensively and any non-damaging spells it will absorb over and over and over.
What's funny is that Priests can Mind Control the totem, and spin it around. Not sure if that's intended either.
So any counterspell / poly / offensive non-damage spell, the totem will absorb until it runs out of duration or takes any form of actual damage.
EDIT IMPORTANT: - If Priests Mind Control the totem, after the mind control stops, or the totem is destroyed, the Priest will TELEPORT to the totem for a split second, and then teleport back to where they were.
If you do ANY damage to the priest while he's teleported, he will STAY there, and not teleport back. This can be pretty abusive.
2.[Dueling] - [Game Mechanic?]
So if you're in a party with someone while dueling, anyone in your party can give you buffs, heals, or cleanses, or whatever they want, WHILE you are dueling.
And even further, Grounding Totem comes in play here as well.
I tested putting down grounding totem while my party member dueled a Mage - That Mage could not polymorph or counterspell him. My grounding totem absorbed the spells (again without dying) while I was not even in the duel.
I might edit videos of this perhaps later.
Edit: People have corrected me and said Grounding Totem is supposed to work like this. Maybe so.
But the dueling part is definitely not right.
Video footage will be posted later.