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Re: Server Caps - PVP Old Server

PostPosted: Tue Nov 15, 2016 6:47 am
by Grave
markofthewild01 wrote:
Aslan wrote:I prefer a low view distance over having to start logging in 3 hours before my raid starts.


I've seen someone mention this in another thread : to solve this problem, while also addressing the population issues, is to give level 60s queue priority. This should reduce queue times by a good amount. IIRC, Kronos 1 did this before the release of K2 to allow its old players not have to wait hours just to log on.

Re: Server Caps - PVP Old Server

PostPosted: Tue Nov 15, 2016 9:54 am
by Arucado
Drain wrote:You speak as if there's going to be a limit of 1 server when capped. We'd just transfer off to the next realm. 2 realms with 7k each = problem solved. Making more realms is the proper solution, rather than just leaving a single one uncapped forever as Nost stupidly did.


I agree with you, the problem is that more realms cost more money if im not wrong. Maybe the devs didn't do it for that reason.

The best experience i had in Nost was in the mornings, when the pop was about 4500online. More than 7k was awful, more than 10k was unplayable.

Re: Server Caps - PVP Old Server

PostPosted: Tue Nov 15, 2016 1:48 pm
by Aslan
Grave wrote:
markofthewild01 wrote:
Aslan wrote:I prefer a low view distance over having to start logging in 3 hours before my raid starts.


I've seen someone mention this in another thread : to solve this problem, while also addressing the population issues, is to give level 60s queue priority. This should reduce queue times by a good amount. IIRC, Kronos 1 did this before the release of K2 to allow its old players not have to wait hours just to log on.


Beyond terrible if you want new players to lvl though. High pop would come with its upsides and downsides, for me personally, the upsides are worth it. Plus, one day we might get this clustering system.