Praethon wrote:Slam isnt normalized therefore it gains benefit of slower attack speeds.
I think you already know this but I want to clarify this part because people often misunderstand normalization.
Normalization ONLY effects damage from attack power so even normalized abilities like Mortal Strike and overpower still benefit from a slower weapon. This is because the weapon still does it's full damage and slower weapons usually have higher average damage. Basically, when using a normalized ability the weapon speed doesn't matter at all, all that matters is the weapons average damage.
The reason that slower weapons are better for an ability that is NOT normalized (like slam) is because you get more out of your attack power.
For example:
Weapon A hits for 100-150 damage and has a 3.8 speed.
Weapon B hits for 125-175 damage and has a 3.2 speed.
With 2000 attack power and an ability that is NOT normalized...
Weapon A hits for 100-150 + (2000 / 14) * 3.8 =
642 - 692Weapon B hits for 125-175 + (2000 / 14) * 3.2 =
582 - 632With 2000 attack power and an ability that IS normalized...
Weapon A hits for 100-150 + (2000 / 14) * 3.3 =
571 - 621Weapon B hits for 125-175 + (2000 / 14) * 3.3 =
596 - 646So...
If you have crappy gear (aka, low attack power) and a faster weapon, then slam isn't very good. If you have a really slow weapon and high attack power, slam is way better. With slam, your damage from attack power is multiplied by the weapon speed but the slam speed remains constant.