[GUIDE] 1.12.1 Warrior Macros

Re: [GUIDE] 1.12.1 Warrior Macros

by Lorso » Sat Nov 11, 2017 4:05 pm

this macro

/run if not IsCurrentAction(24) then UseAction(24) end;
/run CastSpellByName("sunder armor")

does bug KTM 1.35
and gives negative aggro
Lorso
Tester
 

Re: [GUIDE] 1.12.1 Warrior Macros

by Parovozx » Fri Jan 05, 2018 6:56 pm

every time i googled vanilla warrior macros, i find this useless thread.

to fill content usable i post simple macro.

intercept, if no rage blood rage ( bers chapter)

/script if UnitMana("Player") < 10 and UnitAffectingCombat("Player") then CastSpellByName"Bloodrage" elseif UnitAffectingCombat("Player") then CastSpellByName"Intercept" else CastShapeshiftForm(1) end

no one post a auto overpower macro, but its can be made on 1.2.1

or auto battle shout like this.

function Baka2() CastSpellByName"Battle Shout" end

function Baka1() if UnitMana("Player") > 9 then Baka2() end end

function Baka() b1=0 for i=1,8 do t=UnitBuff("Player", i) if (t and string.find(t,"Ability_Warrior_BattleShout")) then b1=1 end end if b1==0 then Baka1() end; end

many of us played in 2004 but where is brain out ?

pre BC i wrote macro like this in one button.

if fear will of forsaken or bers rage
over (any stance, back to bers)
rend if gone , rage >9
execute if rage >14
Mortal if rage >29
Heroic if rage >64
Battle shout if rage > 9
hamstring apply if gone, rage >9

mb someone can do it now. and post usable macros for us.
Parovozx
Tester
 

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