by vido » Tue Dec 08, 2015 5:49 pm
Slam always resets your swing timer, unlike other bugged servers you have to land it right after your last swing, so all SP_swingtimer is good for is knowing when you can hamstring or not.
There's a bug that happens often in raids (probably due to all the spellcasts going on) which causes a delay in processing your auto swing damage. You can see your enemy lose a chunk of health, but it doesn't show up as combat text until after a while and it also isn't picked up by any addons. I believe hunters encountered this issue on this server and a work-around was found that involved using a trigger that was based on ammo being depleted. This obviously doesn't apply to warriors, so it makes things pretty tricky.
Calling the "rotation" you posted complex doesn't do the real thing any kind of justice if you go into the details.
Overpower doesn't take priority over BT/WW, since you have 5s after a dodge so you can fit 3 globals before using a proc. You can always land HS + Slam to dump around 30 rage before you overpower or otherwise a BT/WW if it's off cooldown. If it comes down to it, blowing a full rage bar just to overpower is worth it with a 2h as long as you don't delay a BT/WW.
Even executing isn't a simple matter, since with stacked world buffs given the BRE proc I don't think it's worthwhile swapping DW for the execute phase and spamming it (especially since you're not specced into imp DW). Instead you continue with your regular rotation and you only consider using low rage executes.