Blade Flurry

Blade Flurry

by Soyoen » Mon Mar 09, 2015 2:00 am

Currently only deals 60-61% of the intended damage.
http://i.imgur.com/2wweCMY.jpg

Time to go hybrid leveling spec champs! :D
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Soyoen
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Re: Blade Flurry

by Youfie » Mon Mar 09, 2015 2:24 am

Soyoen wrote:Currently only deals 60-61% of the intended damage.
http://i.imgur.com/2wweCMY.jpg

Time to go hybrid leveling spec champs! :D

The bug on Blade Flurry is the following :

The armor of the secondary target is taken into account (which is good : it should be the case, it was only during early vanilla that it wasn't the case, i.e. you could hit a tank as if he were naked with your Blade Flurry), BUT it takes as base damage the damage dealt to the primary target, after the armor of the primary target was factored in, instead of the "real" base damage of the attack.

Long story short, damage wise, it's like the second target had its own amount of armor + the amount of armor of the primary target.

Exemple :
Target A has armor so that it reduces physical damage of the rogue by 20%.
Target B has armor so that it reduces physical damage of the rogue by 25%.
The Rogue uses Sinister Strike on target A, with Blade Flurry popped.
The damage of SS is 100 before factoring armor.

Currently, the first target will take 100 - 20% = 80 damage from SS, which is correct, but the second target will take 80 - 25% = 60 damage, instead of 100 - 25% = 75 damage.

There is a 99% chance that the same issue exist with the Warrior's Sweeping Strikes ability.
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Youfie
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