Human vs the Rest

Human vs the Rest

by Falls » Tue Dec 29, 2015 11:29 am

So as alliance, does the sword/mace bonus of humans make it mandatory to go human for raiding? How much dps would i be missing for end game content by rolling dwarf or something else on alliance? Im guessing sword combat spec is the normal raiding build?
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Re: Human vs the Rest

by Youfie » Tue Dec 29, 2015 11:57 pm

Since we got +5 Skill in our Combat Tree, Human isn't THAT OP once you get Maladath as a non human.
And Combat Daggers is excellent too in raids, better on Tank & Spank fights, usually behind swords when there are several targets / needs to move & shit.

Just roll what you want. You'll be better as a Human if you play Swords before you get a Maladath as non-human Swords, otherwise the difference isn't that big.
Last edited by Youfie on Wed Dec 30, 2015 10:42 am, edited 1 time in total.
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Re: Human vs the Rest

by Drain » Wed Dec 30, 2015 10:15 am

No race is mandatory for any class. No one is going to care if you are Human or not. It's not a huge difference. Personally I'd prefer the stealth and dodge bonuses. Horde Rogues don't even get the option for this bonus, so you shouldn't be worried about it. Most Horde Rogues are Undead, which get practically nothing in a raid unless a boss uses fear.
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Re: Human vs the Rest

by pasur » Sat Jan 02, 2016 7:14 am

Drain wrote:No race is mandatory for any class. No one is going to care if you are Human or not. It's not a huge difference. Personally I'd prefer the stealth and dodge bonuses. Horde Rogues don't even get the option for this bonus, so you shouldn't be worried about it. Most Horde Rogues are Undead, which get practically nothing in a raid unless a boss uses fear.


the small dodge increase is negligible

as night elf youre required to use seal fate for pve and as human youre required to use sword spec for pve

for pvp night elf racial adds 1 level of stealth and human reduces all enemy rogues level of stealth by 10 for 20 seconds.

dont roll horde rogue if youre serious about pvp. if you plan to mainly pve you should roll horde as you get windfury totem and there is less competition for rogues than on alliance.

orcs get 25 % base ap increase and trolls get 5 % attack speed. undead have a nice racial for some boss fights.
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Re: Human vs the Rest

by Youfie » Sat Jan 02, 2016 3:29 pm

Humans aren't "required" to go Swords. Nor are NE "required" to go SF (SF ? You meant Combat Daggers I guess?), come on.
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Re: Human vs the Rest

by Betta » Tue Jan 19, 2016 2:47 pm

pasur wrote:
Drain wrote:dont roll horde rogue if youre serious about pvp.


I really hope this is a typo.. Forsaken Rogues are amazing in pvp.
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Re: Human vs the Rest

by Drain » Wed Jan 20, 2016 6:34 am

Who the hell even uses Seal Fate in Classic to begin with? I'd be more accurate to say that it's "required" you never slot this talent. There's no logical reason to go past Cold Blood in Classic. 21 should be as far as you go in this tree here. Do you also slot Dark Pact on your Warlock?
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Re: Human vs the Rest

by pasur » Wed Jan 20, 2016 10:07 am

Betta wrote:
pasur wrote:
Drain wrote:dont roll horde rogue if youre serious about pvp.


I really hope this is a typo.. Forsaken Rogues are amazing in pvp.


roll a 60 horde rogue, and you'll see how bad paladins / reck pallies / perception / and stoneform (removes blind) is.

the only "pro" of rolling horde rogue is that you can reliably dust players who don't have a skull of impending doom (you also cant dust mages and pallies)

since it sounds like you're interested in rolling an undead rogue in vanilla, i'd strongly advise you to check the pvp population census. there's a good 20 % more alliance rogues at 60 (there's a reason for this).

50 points of stealth detection means any human can see you from 30+ yds away, and you will be instantly forced to vanish. in addition, even if you do try to vanish, you'll be spotted and AoE'd out of stealth.

this also means you cannot cripple / gouge / net / run away and restealth against a human, unless they're bad.

Youfie wrote:Humans aren't "required" to go Swords. Nor are NE "required" to go SF (SF ? You meant Combat Daggers I guess?), come on.


no, obviously you're not required to go swords as human, but sword specialization is just too good to pass up. ;)
Last edited by pasur on Thu Jan 21, 2016 10:38 am, edited 3 times in total.
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Re: Human vs the Rest

by Kraul44 » Wed Jan 20, 2016 10:04 pm

Drain wrote:Who the hell even uses Seal Fate in Classic to begin with? I'd be more accurate to say that it's "required" you never slot this talent. There's no logical reason to go past Cold Blood in Classic. 21 should be as far as you go in this tree here. Do you also slot Dark Pact on your Warlock?


Uh what? Coming from a dagger rogue 31/8/12 is just fine in pvp, and it actually is much better in raids than say my current spec 22/8/21. Seal fate is also good for dagger rogues if you dont have 110 energy which is a MUST with daggers in pvp imo. nothing like ambush, gouge cold blood 5 point evicerate.
Plus when AQ comes out, there will be new ranks of backstab and evicerate making 31/8/12 even more viable. So yeah.....
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Re: Human vs the Rest

by Youfie » Wed Jan 20, 2016 10:28 pm

Kraul44 wrote:
Drain wrote:Who the hell even uses Seal Fate in Classic to begin with? I'd be more accurate to say that it's "required" you never slot this talent. There's no logical reason to go past Cold Blood in Classic. 21 should be as far as you go in this tree here. Do you also slot Dark Pact on your Warlock?


Uh what? Coming from a dagger rogue 31/8/12 is just fine in pvp, and it actually is much better in raids than say my current spec 22/8/21. Seal fate is also good for dagger rogues if you dont have 110 energy which is a MUST with daggers in pvp imo. nothing like ambush, gouge cold blood 5 point evicerate.
Plus when AQ comes out, there will be new ranks of backstab and evicerate making 31/8/12 even more viable. So yeah.....

He was talking in PvE I think :).
In PvP, 31/8/12 with 120 Energy is absolutely wonderful. But in PvE, of course it's better than 21/8/22 (complete garbage), but otherwise, 15/31/5 rules in a raid environment.
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