Auto Shot AddOn = Temporary Solution

Re: Auto Shot AddOn = Temporary Solution

by Djmanik » Mon Nov 16, 2015 4:53 pm

Hey, how do i remove the Aimed Shot bar?
Thanks in advance.
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Re: Auto Shot AddOn = Temporary Solution

by raisnilt » Fri Nov 27, 2015 4:14 pm

Edited the openpost so i hope removing Aimed-Shot Bar wont cause anymore problem.
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Re: Auto Shot AddOn = Temporary Solution

by Issir » Fri Nov 27, 2015 7:19 pm

Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?
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Re: Auto Shot AddOn = Temporary Solution

by raisnilt » Fri Nov 27, 2015 7:43 pm

Thanks for let me know that.
However i wont play anymore. :(
If thats a bug anybody can rewrite~upgrade the code and share. I'll thanks that.
/university started at september.Sorry./
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Re: Auto Shot AddOn = Temporary Solution

by chunass » Wed Jan 06, 2016 11:26 pm

Issir wrote:Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?

Bumping for awareness, this is getting annoying :D
Maybe some 1337 hacker can fix
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Re: Auto Shot AddOn = Temporary Solution

by keil » Thu Jan 07, 2016 8:19 am

Issir wrote:Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?

I havent noticed that happen when using sorrens or zhunter auto timers using the fix. Maybe you could find the answer in the code for them.
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Re: Auto Shot AddOn = Temporary Solution

by chunass » Thu Jan 07, 2016 3:38 pm

keil wrote:
Issir wrote:Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?

I havent noticed that happen when using sorrens or zhunter auto timers using the fix. Maybe you could find the answer in the code for them.

I've never heard of a fix for the old auto timers, what is it? :o
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Re: Auto Shot AddOn = Temporary Solution

by Quivering » Sun Jan 10, 2016 2:44 am

Do any other trolls have problems with this addon while using Berserking? When I cast Aimed Shot it gives me an error "rais_AutoShot.lua:177:attempt to perform arithmetic on a boolean value". And prevents me from using the skill all together
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Re: Auto Shot AddOn = Temporary Solution

by keil » Mon Jan 11, 2016 4:10 am

chunass wrote:
keil wrote:
Issir wrote:Expose Weakness proc resets Auto-Shot cast time.
Bug or feature?

I havent noticed that happen when using sorrens or zhunter auto timers using the fix. Maybe you could find the answer in the code for them.

I've never heard of a fix for the old auto timers, what is it? :o


I posted it on the first page of this thread. I've found it works best with Zhuntermod

keil wrote:I did a find and replace for "SPELLCAST_STOP" with "ITEM_LOCK_CHANGED" in the .lua for sorrens and it seems to fix it in there. Multi and aimed dont appear to act as triggers for auto either. The first 2 auto shots dont trigger the auto shot timer in sorrens, however. Anyone know why that would be?
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Re: Auto Shot AddOn = Temporary Solution

by chunass » Mon Jan 11, 2016 5:20 am

keil wrote:I posted it on the first page of this thread. I've found it works best with Zhuntermod


keil wrote:I did a find and replace for "SPELLCAST_STOP" with "ITEM_LOCK_CHANGED" in the .lua for sorrens and it seems to fix it in there. Multi and aimed dont appear to act as triggers for auto either. The first 2 auto shots dont trigger the auto shot timer in sorrens, however. Anyone know why that would be?

Oh, I'm blind. Thank you! ^^
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