metagame wrote:Resisted Fear or out of range Fear might cause you to lose a game, default Fear range is really short. Plus it's nice to be able to cast Curse of Tongues/Agony/Corruption/drains from much further away (example: stopping Warrior charge, Druid/Rogue running to go into stealth).
I 100% agree, but the strength of the soul link spec is that you're able to get close enough to do those things because you have the survivability to do so. But Grim reach is a great talent, I don't deny it.
The DPS difference between Nightfall + Curse of Agony + Amplify Curse vs. Shadowburn is such a small difference, I have a hard time justifying that.
It's not really that the dps difference is small, but instead that shadowburn is available when you WANT to use it. When you get a nightfall proc its "use it or lose it." You might get a nightfall proc and help take down the fc, but you might not. Additionally, nightfall is completely contingent upon your corruption not getting dispelled, which isn't the easiest thing not to happen in not a few situations.
Honestly, if you're going for the burst dps of nightfall and grim reach, I think you should just go sm/ruin, and sacrifice the survivability. I don't think nightfall / soul link is bad really, but it is quite a gimmick, especially considering you get no bane in addition to shadowburn, which you mention:
The only thing I'd miss from the destro tree would be Bane, but 0.5 sec on Immolate / Shadow Bolt isn't worth giving up the extra yardage on all affliction spells,
Sure its more "dps" to spam searing pain that to use immolate, but you can't always stand there and spam searing pain. You can easily defend ramp as soul link, get CoA, Corr, and immolate on 1-2 people who are riding by depending on the distance between them, where if you're without a spec that uses bane, I don't think that's possible.
imo. If you want to see big crits just go SM/Ruin.
Yea of course. But going shadowburn isn't going to give you big crits. Its going to give you a spell that you can consistently rely on to get a little more damage output on an important target.