Grove wrote:Ask yourself: Is my DPS sustainable for long periods of time and is it at least on par with Mage, Warlock, Rogue, or Fury Warrior? Are my utility abilities good enough to grant me a raid spot over another? Be Honest.
If you were being honest you should have arrived at the conclusion that your DPS cannot match any of these classes. So why does a Shadow Priest get a spot in the raid and I don't!? The utility provided by a shadow priest is their stacking debuff, which at 5 stacks grants an additional 15% shadow damage. The 3 crit provided by ferals DOES NOT justify giving them a raid spot. Ferals, can provide an additional Innervate for a more critical class and Feral does a good job at trash tanking which is why -one- raid spot is typically afforded for a feral druid.
There's always "that one guy (or girl)". You know "the guy (or girl)". You probably are "the guy (or girl)". So what is "the guy (or girl)"? He or She is the one who always has to do things differently. Frequent examples are Ret Paladins, Feral Druids, Enhance Shaman, etc. He's (or she) gonna prove you wrong. It doesn't matter what your experience is, his or her tenacity and wisdom will always trump your own.
**A better question, more about the politics within a guild than min/maxing: If we allow a Feral druid to raid with us, will that set a standard and where do we draw the line with utility classes?**
In my previous guild, we had a feral druid throughout all of AQ40 but forced him to go resto when we started pushing Naxx progression.
The issue with this is some idolized ideal you build up that doesn't really exist anymore.
Back in vanilla people didn't take Feral or Balance Druids, Shadow Priests, Ret Paladins, or Enhancement/Elemental Shamans. And the issue at the time was never one of DPS or proper gearing, but one of not understanding. At the time, every encounter was a huge problem ( due to half the raid being on dialup, nobody knowing how to play their class/no DPS meters, and really shitty itemization ), so not pumping the raid full of healers was suicide.
It's not 2006 anymore though, and we now know far more about these classes then we once did. Yeah, sure certain offspecs are just terrible ( Cat DPS will never be as good as pure DPS by a significant margin, Enhancement is too bursty to be raid viable ), but other ones are actually just fine, or can work with certain caveats ( Elemental and Balance can work fairly well if they are supported by a Mana Regen Totem/Innervate to help with their mana issues. Shadow completely outpaces every other class when it comes to damage, especially on Alliance side since damage gets threatcapped by AQ, and they have far better threat degen then the other damage dealers. A Feral OT is the best OT you can get, and the best Raid comp going through the vanilla content would be Prot MT/Feral OT/2 Feral Hybrids who can become OT for certain larger pulls. ).
The content isn't absurdly challenging anymore. We all grew up, crunched the numbers, and have done it time and time again. We know the best in slot items now, how to get them, and why they matter. We know how our classes work, and can now identify when a Hunter/Rogue/Fury Warrior isn't actually doing the damage he should so we can kick them out of our raids. We've improved as players to the point the content no longer needs such strict measures to be cleared. When you can raid and clear MC/BWL with a 20 man geared in the gear from those raids without issue, it becomes a bit silly to start throwing a fit because someone in the raid isn't doing optimal DPS as long as they are having fun/contributing in some way.
The biggest problem for offspecs in vanilla isn't their spec or some sort of malign influence from Blizzard. It's the fact they can't gear up as easily. Unlike everyone else, they actually do need to think about BiS and what is their actual BiS is, and they need to usually grind quite a bit to get it. Most of their best items come from 5mans, or crafting professions, and they need to spend more time/money getting those items then the other classes need to, most of whom are just fine grabbing the sets and using those.
If you are in a guild that is still having trouble with MC, BWL, ZG, or even AQ in 2015 with 40 people, the problem isn't that a "offspec" got into your raid. It's that your raid is pretty bad, and people aren't doing what they are supposed to.
Naxx is a -slight- exception, in that it's the most challenging encounter in the game by far, and requires everyone to be at peak. This means you can't waste Innervates/Mana totems on Elemental/Balance anymore, and anybody not pulling their weight needs to switch to the proper spec. But even in Naxx I'd still take good/well geared Feral OTs over more Prot Warriors, or SPriests over yet another Rogue/Hunter. But that's because those classes offer so much more then their counterparts. Feral OTs are fantastic because they can do far more damage then a Prot Warrior can, giving them the chance to tank trash/subbosses, then still do respectable damage on the MT's target after their target is dead. They can also spam Sunder ( Faerie Fire ) for the Warrior, so the Warrior can focus on better threat gain abilities, and if needbe, can be an Innervate/Healbot for a second since they get the Int buff from HotW/have enough points to Hybrid some stuff from Resto. That's a much better gain then another Prot Warrior. SPriest has similar gains, since they'll be outdamaging the whole raid by Naxx if well played, and they can easily drop Shadowform and start healing if things go poorly, unlike Rogues/Warlocks/Hunters.