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Re: Theorycrafting: Druids' Stats

PostPosted: Thu Jul 16, 2015 11:59 pm
by Lufhtrae
Theloras wrote:
Lufhtrae wrote:
Theloras wrote:Oh I agree, it's just that you had listed AP as being higher than pure STR in your list is all.


AP is the highest stat because it affects your baseline dps and you get AP from Strength as well. From my understanding, your argument is that there are certain gears that provides more AP from Strength gear than pure AP gear. In a sense, if you see a gear with +10 strength compared to a gear that provides +22AP alone then you will want to pick the +10 strength over +22AP because +10 strength gives you +24AP. Same thing can be said with agi gear... if you see a chest with +5 strength compared to +15 agility then you will want +15 agility because it provides the primary stat which is +15AP. However, AP is the primary stat that STR/AGI provides but STR holds higher position than AGI due to more AP provided. Meele Critical Hit rating holds the lowest priority because it provides no AP. I hope this thought train helps to clear some things up. Use your best judgement when weighting all stats together to see if an upgrade is significant for your class and role!


Yes, I agree about STR vs AGI as AGI provides Crit and Dodge on top of AP but pound for pound, Feral Druids get more bang for their buck with STR vs AP as you have the highest STR multiplier @ 2.4x (even more so than Warriors or Paladins) which then gets further multiplied by Blessing of Kings whereas raw Attack Power does not benefit from Kings.


Ok so it should be like this? Or what's your suggestion :?:
Hit Rating > Strength > Agility > Attack Power > Meele Critical Hit

Re: Theorycrafting: Druids' Stats

PostPosted: Wed Jul 22, 2015 10:57 am
by monzey
Hey mate.

I can see you have done some homework there :D

I heard some rumours that feral druids' (catform) dmg is scaling with the max dmg of ones weap? ...and therefore a lot choose to get +9dmg enchant on their weapon. Can you confirm or decline this ?

Also I have a questions regarding preferences of weapons:

Bonecrusher
129 - 194 Damage Speed 3.00
(53.8 damage per second)
+30 Strength
Equip: Improves your chance to get a critical strike by 1%.

or

The Unstoppable Force
175 - 292 Damage Speed 3.80
(61.4 damage per second)
+19 Strength
+15 Stamina
Equip: Improves your chance to get a critical strike by 2%.
Chance on hit: Stuns target for 1 sec.

What is preferable for PvE?
It is 11 strenght vs. 1% crit. (and also the max dmg, if it is scaling)

Re: Theorycrafting: Druids' Stats

PostPosted: Wed Jul 22, 2015 11:31 am
by Daedalos
There has been similar posts about STR vs %Crit and I believe it's a personal preference. More strength will grant you a more steady flow of damage, whilst a higher crit % will provide more combo-points and thus a higher output of damage.

I never noticed the dmg-output of the weapons I wield as a Druid. I'm quite certain that it does not affect damage while shapeshiftet, but what do I know. I'd love to be proven wrong!

Re: Theorycrafting: Druids' Stats

PostPosted: Wed Jul 22, 2015 4:12 pm
by Chevejo
Daedalos wrote:There has been similar posts about STR vs %Crit and I believe it's a personal preference.

I'd love to be proven wrong!


Stat weights changes everytime one stat is changing. The amount of percental change depends on boss, rotation and ofc the height of the stat gain and or loss. But I guess for a feral kitty crit get´s higher weighted the better the gear is getting overall.

In WoD for example Moonkin stat weights are real fckn close and it´s no more fun, when getting new item :lol:

Re: Theorycrafting: Druids' Stats

PostPosted: Fri Jul 24, 2015 12:46 am
by Sejase
As of what I´v understood, Intellect has nothing to do with manaregeneration here on vanilla. That formula was added on later expansions, and only spirit /mp5 should have effect on your regen.

http://wowwiki.wikia.com/Talk:Spirit

Formulas for mana regeneration based on spirit:

Priests and mages: 13 + (spirit / 4) mana per tick
Druids, shamans, paladins, hunters: 15 + (spirit / 5) mana per tick
Warlocks: 8 + (spirit / 4) mana per tick

Tested these on my druid, and they add up;

While casting, with reflection (3/3), one spirit equals 0.075 mp5, or 100 spirit is worth 7.5mp5.
Do not undervalue spirit whatsoever, once tier2 kicks in & doubles value from spirit, or upon obtaining beasts deck, youll start regen like boss - not to forget spirit scales up with kings, unlike raw mp5

And to a serious benefit you gain from spirit - innervating (wich you will do every bossfight).
while every 100 spirit adds up that poor 7.5mp5, popping up innervate will grant you the full 100% non-casting regen from it, 50mp5 for 20seconds. AND WAIT! There is more. It quadruples your regeneration for the duration, turning that 100 spirit into 200mp5 for 20sec, now thats some value

-Sejase, nelf druid from Illustrious, purring around since 2007

Re: Theorycrafting: Druids' Stats

PostPosted: Sun Jul 26, 2015 2:20 pm
by Lufhtrae
To answer your questions
1. Your weapon skill is always max when in bear and cat forms.
2. I am unable to confirm 100% that weapons' damage influences your total damage output. So far I've heard and seen for myself is that the weapons is just other gear with stats.
3. Stat Prioritization is situational, as you said, and I do agree with you so I removed the orders so to focus more on defining the stats which is the entire point of this thread :)
4. Intellect section has been adjusted so it doesn't reflect mana regeneration since it is not proven yet.

Re: Theorycrafting: Druids' Stats

PostPosted: Sun Jul 26, 2015 2:29 pm
by Lufhtrae
monzey wrote:Hey mate.

I can see you have done some homework there :D

I heard some rumours that feral druids' (catform) dmg is scaling with the max dmg of ones weap? ...and therefore a lot choose to get +9dmg enchant on their weapon. Can you confirm or decline this ?

Also I have a questions regarding preferences of weapons:

Bonecrusher
129 - 194 Damage Speed 3.00
(53.8 damage per second)
+30 Strength
Equip: Improves your chance to get a critical strike by 1%.

or

The Unstoppable Force
175 - 292 Damage Speed 3.80
(61.4 damage per second)
+19 Strength
+15 Stamina
Equip: Improves your chance to get a critical strike by 2%.
Chance on hit: Stuns target for 1 sec.

What is preferable for PvE?
It is 11 strenght vs. 1% crit. (and also the max dmg, if it is scaling)


If it were me, I would grab unstoppable force for the crit chance :) but if you prefer higher baseline dps you can grab the weapon with +30 str and then add +Str or +AP enchant to it!

Re: Theorycrafting: Druids' Stats

PostPosted: Fri Jul 31, 2015 7:59 am
by Sejase
Highest weapon damage has nothing to do with how hard you hit in cat. Bonus weapon damage, which is completely different thing, has huge impact on your damage. +9 weapon damage beats out 15str any day.

You can test it with wheightstone, best results when you see for yourself.

And now that I notice, agility gives no AP to tank druids. Unless you tank in cat.

Re: Theorycrafting: Druids' Stats

PostPosted: Sat Aug 08, 2015 12:52 am
by Mooneyes
As far as i recall when we theorycrafted feral in vanilla then the value of Crit and Ap (therfore AGI and STR) where directly related. If you increase AP the value of further AP decreases while for Crit it increases and ofc the otherway around, increase in Crit, decreased value of further Crit while the value AP increases.

So i need to see if i can find that old stuff because i just realised that this is highly anecdotal and doesnt say much about anything without the actual math.

Re: Theorycrafting: Druids' Stats

PostPosted: Sat Aug 22, 2015 7:10 am
by monzey
@Sejase (and others)

Are you telling me that I should start using sharpening stones in Kitty?

How about 9+dmg vs. 25agi? Now that you claim that the 9+dmg is better.

(I know it is not aviable yet)