zero activity here lulz

zero activity here lulz

by riq and snog » Wed Feb 25, 2015 12:42 pm

Shaman is not that bad off a class guise
Bis list anyone?
or talent spec disscussions?
fellow totem mules unite!!!
From the looks we will have
50% Rogues
49% Hunters
And the tanks
@ launch
riq and snog
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Re: zero activity here lulz

by Guirssane » Wed Feb 25, 2015 1:41 pm

Good for me, i dont want to see sham in pvp as they counter me
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Re: zero activity here lulz

by Collateral » Wed Feb 25, 2015 2:15 pm

Representing.
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Re: zero activity here lulz

by riq and snog » Wed Feb 25, 2015 2:31 pm

Everything counters a druid :-P
As far as i understood the project we will start at 1.4 that means awful talenttrees right?
will talents change with timeline progression then? or do we have 1.12 trees with just modified items.
Im asking because im working on a 1.4 endgame spec atm. To update this thread a bit.
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Re: zero activity here lulz

by Guirssane » Wed Feb 25, 2015 4:40 pm

riq and snog wrote:Everything counters a druid :-P


druid> rogue/war/mage (depends on the spec tho)/pal/hunt (close fight usually)
That's what I can beat in 1vs1 so :P
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Re: zero activity here lulz

by riq and snog » Wed Feb 25, 2015 4:47 pm

Cat is for fite raaawrr
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Re: zero activity here lulz

by Youfie » Wed Feb 25, 2015 5:02 pm

riq and snog wrote:Everything counters a druid :-P
As far as i understood the project we will start at 1.4 that means awful talenttrees right?
will talents change with timeline progression then? or do we have 1.12 trees with just modified items.
Im asking because im working on a 1.4 endgame spec atm. To update this thread a bit.

Talents and game mechanics (except otherwise stated, check staff announcements) will be 1.12.
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Re: zero activity here lulz

by riq and snog » Wed Feb 25, 2015 5:10 pm

Woohoo:-P thanks man
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