sgtnanners wrote:as enh, priests and hunters are hard to kill.
What makes a priest hard to kill? Shaman has purge, earthshock, tremor, grounding. Unless you found 1 priest that wands totems just before he casts...
As enhance;
-Warlocks; Depends on what spell your grounding totem decides to eat. If it takes the deathcoil you will win. Chances will improve if they do not have felhunter out
-Hunter is hard if you can"t open with frostshock. Even then they will often trap and reset.
-Rogue (good one) is 50/50 from what i remember. In a duel you would have shield and totems up before he opens. If they get you without shield and totems out i think it would be hard to win. If you get them out of stealth....
-Druid can get you oom. Again this is a duel scenario.
-Warrior; its a bit RNG and depends if you let them open or not.
-Paladin; with bubble and LoH they will wear you down
Imo alot depends on the opening situation and if its a duel or a normal encounter. Most match ups can are won with a WF proc XD
As ele/resto
I think casters just become alot harder because you are open to silence alot and out of range for earthshock when casting max range
It is better vs hunter, rogue, warrior, pala i think.