Jurary wrote:Thatoneguy wrote:Killstick wrote:http://db.vanillagaming.org/?talent#hE0zEzMqZZVbIx0bo
This is the build that I'm going to try out: http://db.vanillagaming.org/?talent#hE0zAcMqZZVbe00xo
It's nearly identical. But I value Eye of the Storm very highly and reduced mana cost for totems very highly.
The Focused Casting effect keeps active for the full duration no matter how many spells you can fit in. I also want to be able to force it from auto attacks and having a 33% or 66% just isn't high enough for consistency's sake. Reverbation is good but Elemental Focus and Call of Thunder just shouldn't be cut. Besides, it's unlikely that you're casting a shock every 5 seconds. Most of the time a 5 sec CD 20 yard shock doesn't line up with the constant purging, use of totems and LB /CL rotation.
I don't value Healing Focus that much for group battles. I would consider taking it if I was going for a duel or solo/world PvP spec, but in a BG spec with group oriented play? No way. It just isn't
If I were you i'd take out another 2 points from reverbation and put them into reduced fire nova totem detonation timer. Having that at 2 seconds will almost always have it do it's damage before getting killed, and if you're a tauren you can fire nova > warstomp > cl > shock for insane burst dmg on melee. Too many shamans underestimate fire nova, I just had it crit 1k dmg one game ago.
Also i'd take out both pts from improved reincarnation and put them into totem range/ancestral fortitude. 20 yards on totems is ridiculously low, try 40 yards on for size with the talent + 3/8 t1. maybe you dont feel like u need it yourself, but warriors will love those 40 yards windfury totems.
On alot of these points i feel you could make the arguement about if you are going 100% pocket healer or more hybrid.
- Yeh as Tauren the fire nova totem could indeed be very useful in a combo. Tbh if its 4 sec, its unusable . Wouldn't you also take 3 points out of convection for improved fire totems (Call of Flame)?
- I'm still not sold on Eye of the storm. Forcing it by sitting is very risky as alot of classes benefit from crits aswell. So you are low you need to heal > you /sit eat a crit (more dmg) which buffs your oppenents damage. Also the time it take to /sit can be used to start healing.
- Totem range; I didn't know about the 40 yard range but isn't that a bug (both talent and T1 supposed to buff range to 30 y?). Also it makes it harder to pick what will get absorbed by grounding totem. Again if you are playing pocket healer for a war it makes sence.
- Imp reincarnation; its a gimmick. But one that i remember i had alot of fun with and could decide matches with.
- Mana talents; i might drift away from these. Mana is something you can get from drinking aswell or stacking some more int. Where the other points you can't really make up with gear (like interups, reduced CD, casting time,...) . They do suck up 15 points in the build if you take them all. Which is a lot.
Since i'm not 60 on this char yet and played most of vanilla as enhancement i'll have to find some things out myself when i get geared. I'm planning on playing more of hybrid than pure pocket healer.
> totem range (grounding juke vs team buff)
> imp reincarnation
> mana talents (heal, shocks/LB/CL, totems)
> Healing focus vs EoTs
> -1 sec shocks
I think i will go http://db.vanillagaming.org/?talent#hVbuybMqZZxbIx0bo when i hit 60. But I will take my experience and notes from you guys into consideration when i start playing it.
And again; what shield would you use for a non-raiding ele shaman? I have gold to buy items. But Red Dragonscale Protector will be too expensive immo (i don't know how raiders value this vs malistars). So i'm in doubt between Force Reactive and Skullflame if either of these prove to scale with spellpower. Else just statshield with some shaman lookz like Observer.