gangstanigga wrote:elemental is not caster and enhance is not melee. ya combine both methods of gameplay, you want elemental fury (21 ele) and weapon mastery (30 enh). this way your spells crit hard and you can still benefit from melee stats/WF procs while getting a clearcast from rank 1 earthshock to throw out a CL if you want. inb4 enh shaman in full rogue leather tells me he does more damage than a ele/enh shaman wearing mail with INT and sp (protip you don't)
The problem with that though is that you dont have lightning mastery. Clearcast or not, casting a CL will be horribly slow. I think without lightning mastery, you mightaswell just be regular enhancement.
I think you have to complete the elemental tree, and include elemental devastation. From there, you just have to compare 20 points in resto with 20 points in enhancement/extra-elemental points.
Resto gives 3% spell hit, 3% melee hit, 5% spell crit (excluding shocks), and 25% less totem cost.
Enhancement gives 5% melee crit, access to 2H weapons, and flurry (basically you get 1 extra attack over time if you get a melee crit)
Honestly I think the best thing might just be 31/0/20 with a sweet staff. Sure staffs suck, but imagine your staff has 3% hit on it (by pretending the resto talents actually come from your staff, instead of being a trade-off forcing you to use a staff), suddenly it looks a bit better. If you skip reverberation, you can get call of flame, so your fire totems are 25% less costly and 15% more potent. I dont feel reverberation is that important when you could use your precious mana to CL/LB more (which has 10% more crit chance if you have 20 points in resto). In a mana-intensive situation, I think r1 earthshock is the best thing to use, so reverberation doesnt increase your dps directly at all (only helps through procing more stuff). And in a situation that is not mana-intensive, you can just spam LB/CL anyway.