smilkovpetko wrote:Def stance by warrior from 1k Damage will reduce
100 without armor
75 with 25% armor
50 with 50% armor
25 with 75% armor
Yes that would be the absolute value of def stance. The thing is I never said anything else.
All I wrote was that Def Stance always reduces damage taken by 10%. While sanctuary reduces it by a fixed amount of damage (24).
That makes Def stance better than sanctuary the moment a hit would hit higher than 240 dmg (raw dmg before armor), because at 240 dmg both would reduce the same %-value of the attack.
240 - 10% (24) = 216 vs 240 - 24 = 216
100 - 10% (10) = 90 vs 100 - 24 = 76
1000 - 10% (100) = 900 vs 1000 - 24 = 976
It doesn't matter if you use armor for these calculation or not. Putting in armor would decrease the difference between def stance and armor by the same % than your dmg reduction. (Read: 75% armor would reduce the difference between def stance and sanctuary by 75%)
smilkovpetko wrote:
now - you said our block value is too poor to cover that 25 damage?
No I didn't say that. I said that our block value is too poor to cover a big enough part of a raid boss swing to matter.
smilkovpetko wrote:let me give you an example :
(assuming patch 1.12)
400 Strength + 10% = 440 Strength = 21 block value
glyph of deflection = 23 block value
styleen = 24 block value
qiraji bulwark = 70 block value
= 138 + 30% = 179
Using glyph bonus = 179 + (235+30%) = 179 + 305 = 484 damage blocked (armor is unaffected) .
now let me guess that (we wont use that glyph) 179 damage - 138 = 38 damage which is more than your 25 damage reduced by def stance .
here is your foul mitigation experiment (who mitigate more damage) .
Well first we aren't in 1.12 yet and neither the glyph (saphiron) nor the bulwark (aq40 q) is in the game. But I'm ready to play your game so I will come to those items later.
Second you compare your dmg reduction from your block to 25 (which was your assumed mitigation of Def stance). This has 2 flaws:
1. Those 25 dmg were calculated on a raw 1000 dmg swing. I just checked a random boss from mc (garr) and he hits for about 6000 raw dmg. In general bosses hit that high, the further you go into raid progression the harder bosses hit. (F.e. patchwork hits for more than 8k raw dmg (his normal swings, not hatefuls))
2. Those 25 dmg were calculated on 75% armor. No plate tank is gonna reach more than ~17k armor permanently to have a permanent 75% dmg reduction from armor.
Lets do two calculations. One for current gear on a current boss and one for dream gear from naxx boss vs naxx boss.
Current gear and current boss:
Boss: Garr (6000 raw dmg)
Block: ~155 block value (( 73 + 24 + 21 ) * 1,3 ) = chromagus shield, styleens and 440 str
Armor: 65% dmg reduction (roughly 11k armor needed for that)
So we compare now 35 block value increase from the talent vs Def Stance.
6000 * 0,35 = 2100 dmg
2100 * 0,1 = 210 dmg reduced by Def stance.
Naxx/Aq gear vs naxx boss:
Boss: patchwork (8000 raw dmg)
Block value: 414 ( with glyph activated but without talent), 414*1,3 = 538 ( 124 profit from the talent)
Armor: 70% (since we are geared with aq40 and naxx)
So let's compare 124 from talent vs Def stance:
8000 * 0,3 = 2400
2400 * 0,1 = 240 dmg reduced by Def stance.
Even with activated glyph def stance wins clearly vs the talent. And don't forget that Def stance also reduces magic damage as a bonus.