Re: Holy Paladin BiS and Pre-Raid BiS
Posted: Mon Mar 21, 2016 2:23 pm
DrearyYew wrote:Yeah, I'll update the OP with links today, as well as BiS lists through Naxx that I did the calculations on earlier.
Sticky had been requested!
DrearyYew wrote:Yeah, I'll update the OP with links today, as well as BiS lists through Naxx that I did the calculations on earlier.
rooik wrote:ur current avaible gear priority is abit off.
Helm: Helm of the Lifegiver, Gives better stats (+healing, spellcrit) than Insigthful Hood.
Shoulders: Forgot the Animist's Spaulders, second current avaible bis
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poe wrote:Can you post some math how you came up with the stat weights?
The average cast for a Holy Paladin is a R4 FoL.
Flash of Light (Rank 4): 1.5s cast, 234.64 average heal, 90 mana cost, 48% Healing Power scaling.
Paladins gain no mana regeneration from Spirit.
Paladins gain 1 Spell Crit for every 29.5 Intellect, and have a base Intellect of 70.
Paladins gain the entire cost of a spell back if it crits. Effectively, for each point of Spell Crit, the cost of each spell is reduced by 1%, as well as a 0.5% increase to all healing.
The Paladin BiS List is as follows. We will use this to derive precise stat weights.
Mish'undare, Circlet of the Mind Flayer: 35 Healing, 24 Intellect, 2% Spell Crit
Choker of the Fire Lord: 34 Healing, 7 Intellect
Wild Growth Spaulders: 62 Healing, 12 Intellect
Shroud of Pure Thought: 33 Healing, 11 Intellect, 6 MP5
Robes of the Exalted: 68 Healing, 5 Intellect
Gallant's Wristguards: 29 Healing, 14 Intellect
Harmonious Gauntlets: 51 Healing, 5 Intellect
Corehound Belt: 62 Healing, 16 Intellect
Empowered Leggings: 77 Healing, 12 Intellect, 1% Spell Crit
Boots of Pure Thought: 62 Healing, 12 Intellect
Pure Elementium Band: 53 Healing, 10 Intellect
Cauterizing Band: 46 Healing, 12 Intellect
Rejuvenating Gem: 66 Healing, 9 MP5
Shard of the Scale: 14 MP5
Lok'amir il Romathis: 84 Healing, 18 Intellect
Lei of the Lifegiver: 53 Healing, 3 MP5
Total: 829 Healing, 275.88 Intellect (after 1.21x modifier), 3% Spell Crit, 32 MP5
First, we're going to convert Intellect into Spell Crit to calculate the total cost reduction on spells.
Spell Crit = 5 + 3 + ( 275.88 / 29.5 ) = 17.35% (note that this does not include Raid Buffs outside of Blessing of Kings)
So the cost of all spells is on average reduced by 17.35%, and the healing of all spells is on average increased by 8.68%. With these numbers in mind, we get the new values for R4 FoL:
Flash of Light (Rank 4): 1.5s cast, 255.01 average heal, 76.69 mana cost, 52.17% Healing Power scaling.
Now, over a 5 second interval, R4 FoL is cast 3 times if the Paladin is casting 90% of the time. That's 230.07 mana spent and 156.51% of the Paladin's Healing Power healed every 5 seconds, plus the base of 765.03 healing. Paladins only gain mana back from MP5 (remember that the Illumination talent and Spell Crit has already been factored in) so calculating the percentage of mana gained back of the maximum potential mana spent over a 5 second interval is quite easy. At 32 MP5, a Paladin gains back 12.52% of their maximum potential spent mana over a period of 5 seconds. Now we must calculate how much healing a Paladin will do over the 5 second interval, which comes to 2062.50 healing (2291.67 healing if casting 100% of the time). So MP5, over the course of 5 seconds, equates to 286.92 healing. This gives us the total effective healing of a Paladin over a 5 second interval to 2349.42 healing.
We can now calculate the stat weights given the above calculations. Keep in mind that these calculations have artificially reduced the value for MP5 because it overlaps with Spell Crit, and Spell Crit is much more easily obtained and much more effective.
Healing Power: 1
MP5: 1.91
Spell Crit: 20.34
Intellect: 1
Spirit: 0
Intellect: 1
poe wrote:
Can you post some math how you came up with the stat weights?
Now, over a 5 second interval, R4 FoL is cast 3 times if the Paladin is casting 90% of the time.
by DrearyYew » Sat Mar 26, 2016 7:40 pm
Intellect is derived straight from Spell Crit, because that's what it gives, plus a small value to account for the mana pool increase it provides