Let's Talk Shockadin PvP

Re: Let's Talk Shockadin PvP

by smilkovpetko » Wed Oct 28, 2015 8:57 pm

General rules are use your 2h (Nightfall preferably at least until AQ40/Naxx when other 2hs could be better) I kept Nightfall all through in retail.

Why do you even talk about Nightfall preferably until aq40/naxx when this is PVP topic? it's damage is too low in order to kill something even with the proc.

there are much better weapons than nightfall (perhaps ashkandi or legendary mace) ;) (but that's my opinion) . Such as Polearms.
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Re: Let's Talk Shockadin PvP

by JCarrill0 » Wed Oct 28, 2015 9:30 pm

I would think a 1-handed weapon/Shield would be more useful vs 2h for a shockadin.
Some examples would be:

Main Hand:
Sageblade (Plans: Sageblade)
Binds when equipped
Main Hand Sword
49 - 100 Damage | Speed 1.80
(41.4 damage per second)
+14 Stamina
+6 Intellect
Durability 105 / 105

Requires Level 59
Equip: Increases damage and healing done by magical spells and effects by up to 20.
Equip: Decreases the magical resistances of your spell targets by 10.

Enchant Weapon - Spell Power - Permanently enchants a weapon to add up to 30 damage to spells.

Offhand/Shield:
Force Reactive Disk (Schematic: Force Reactive Disk)
Binds when equipped
2548 Armor
44 Block
+11 Stamina
Durability 120 / 120

Requires Level 60
Requires Engineering (300)

Equip: When the shield blocks it releases an electrical charge that damages all nearby enemies. This also has a chance of damaging the shield.
Enchant Shield - Lesser Block - Permanently enchants a shield to give +2% chance to block.
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Re: Let's Talk Shockadin PvP

by smilkovpetko » Wed Oct 28, 2015 9:42 pm

JC don't forget the Mace from BWL or Sword from MC ;) Shockadins ftw.
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Re: Let's Talk Shockadin PvP

by JCarrill0 » Wed Oct 28, 2015 10:04 pm

smilkovpetko wrote:JC don't forget the Mace from BWL or Sword from MC ;) Shockadins ftw.

of course, but I'm trying to have a good starting point before getting to raid geared.

Nugeneration wrote:Casters are easier to kill than a standard 1h/shield shockadin simply because of the SoCom burst. Melee can be slightly more difficult since you don't have a shield on always. This build uses the same +sp dmg gear as a 1h/shield build would for the most part. Maybe a few slight differences in some pieces, but I doubt it and would have to check the AQ loot tables to verify.

Does that actually matter since we have Holy dmg?
also how do you feel about "special" trinkets?

Darkmoon Card: Maelstrom (Elementals Deck)
Binds when picked up
Unique
Trinket

Requires Level 60
Equip: Chance to strike your melee target with lightning for 200 to 301 Nature damage.
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Re: Let's Talk Shockadin PvP

by Nugeneration » Wed Oct 28, 2015 10:34 pm

Why do you even talk about Nightfall preferably until aq40/naxx when this is PVP topic? it's damage is too low in order to kill something even with the proc.

there are much better weapons than nightfall (perhaps ashkandi or legendary mace) ;) (but that's my opinion) . Such as Polearms.


For Ret absolutely, however Nightfall debuff increases a Shockadin's burst rotation up with the meteor more than any other 2h or 1h/shield combo.

You could list other 2hs like UF that will allow you to use JoC more often with the added stun proc. Hand of Rag for example would only increase the burst during a SoC proc. With Nightfall the debuff will net you more burst and the SoC proc is nice as well.

Either way they are two different play styles with the same spec no matter which weapons you use.
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Re: Let's Talk Shockadin PvP

by Nugeneration » Wed Oct 28, 2015 10:38 pm

JCarrill0 wrote:I would think a 1-handed weapon/Shield would be more useful vs 2h for a shockadin.
Some examples would be:

Main Hand:
Sageblade (Plans: Sageblade)
Binds when equipped
Main Hand Sword
49 - 100 Damage | Speed 1.80
(41.4 damage per second)
+14 Stamina
+6 Intellect
Durability 105 / 105

Requires Level 59
Equip: Increases damage and healing done by magical spells and effects by up to 20.
Equip: Decreases the magical resistances of your spell targets by 10.

Enchant Weapon - Spell Power - Permanently enchants a weapon to add up to 30 damage to spells.

Offhand/Shield:
Force Reactive Disk (Schematic: Force Reactive Disk)
Binds when equipped
2548 Armor
44 Block
+11 Stamina
Durability 120 / 120

Requires Level 60
Requires Engineering (300)

Equip: When the shield blocks it releases an electrical charge that damages all nearby enemies. This also has a chance of damaging the shield.
Enchant Shield - Lesser Block - Permanently enchants a shield to give +2% chance to block.



For melee yes, for casters no. Shields have no affect on casters and 1h SoR melee uptime isn't going to out damage a 2h with SoC. You can always swap to the shield/1h even with the 2h build if a melee attacks you. Just as you can always swap to a 2h if you are fighting a caster. Never use a 1h/shield vs a caster though unless it is for a certain stamina threshold or obscure reason such as that it will be worse.

Remember pvp=/=pve. In pve 1h/shield with a SoR build will do way more sustain damage. Burst is king for pvp even more so at later gear levels. 1h cannot beat the burst/front load of a 2h with SoC even as a shockadin. It is all personal preference if you decide you want the 2h for that burst or 1h/sheild going prot for general tankiness.
Last edited by Nugeneration on Wed Oct 28, 2015 10:44 pm, edited 1 time in total.
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Re: Let's Talk Shockadin PvP

by Theloras » Wed Oct 28, 2015 10:44 pm

JCarrill0 wrote:
Main Hand:
Sageblade (Plans: Sageblade)
Binds when equipped
Main Hand Sword
49 - 100 Damage | Speed 1.80
(41.4 damage per second)
+14 Stamina
+6 Intellect
Durability 105 / 105

Requires Level 59
Equip: Increases damage and healing done by magical spells and effects by up to 20.
Equip: Decreases the magical resistances of your spell targets by 10.

Enchant Weapon - Spell Power - Permanently enchants a weapon to add up to 30 damage to spells.



^^^Won't be available for a while here - Added in patch 1.11.1^^^
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Re: Let's Talk Shockadin PvP

by Ihealwpvp » Thu Oct 29, 2015 10:55 am

it may be a fun spec, but ultimately you are throttling your potential as a defensive support hybrid and gimping your team. It's hard for the rest of the team to make up your slack. Paladins are a support class, and excel at it in pvp, any other spec is a funsies spec that hurts your team.
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Re: Let's Talk Shockadin PvP

by JCarrill0 » Thu Oct 29, 2015 12:40 pm

Ihealwpvp wrote:it may be a fun spec, but ultimately you are throttling your potential as a defensive support hybrid and gimping your team. It's hard for the rest of the team to make up your slack. Paladins are a support class, and excel at it in pvp, any other spec is a funsies spec that hurts your team.

I'm not sure what your point is, this thread is to discuss shockadins, if your not wanting to discuss what the topic is about, then don't
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Re: Let's Talk Shockadin PvP

by Nugeneration » Thu Oct 29, 2015 1:11 pm

Ihealwpvp wrote:it may be a fun spec, but ultimately you are throttling your potential as a defensive support hybrid and gimping your team. It's hard for the rest of the team to make up your slack. Paladins are a support class, and excel at it in pvp, any other spec is a funsies spec that hurts your team.


I fail to see how you can't support and be offensive at the same time as a shockadin.

Stick to a 1h/shield with healing setup and heal/support.

Weapon swap+trinket macros when you want to burst then go back to healing.

You aren't losing out on near as much support wise as a shockadin compared to a ret. Healers that can show offensive prowess have always been the best for small scale pvp.

Arenas that came later in TBC only amplified this and still remains true to this day in retail WoW.
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