Aside from this some quick fact checking as to the mechanics of seal of command and the actual correct scripting of the spell can be easily confirmed.
We can quickly search for the closest archive to the 1.12.1 WoW Patch:
Original:
http://www.wowwiki.com/Seal_of_CommandArchived Oct 26th 2006
http://web.archive.org/web/20061026041810/http://www.wowwiki.com/Seal_of_Command==================================================================================
Now we can check the relevant patch which that archive was taken from:
Date of Release:
26th September 2006
http://wowwiki.wikia.com/wiki/Patch_1.12.1Date of Release:
13 October 2006
http://wowwiki.wikia.com/wiki/Patch_1.12.2==================================================================================
Now we can see whether the 1.12.2 Patch affected Seal of Command in any way.
World of Warcraft Patch 1.12.2 (Patch Notes)
Bugs:
Fixed an issue where players were unable to resurrect at a Spirit Healer. (Spanish Only)
Fixed several issues with in-game slash commands. (Spanish Only)
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We can easily see that this patch did not make any relevant spell changes, so we can now confirm that this archived description of the ability is an accurate source of reference:
Unlike other spells, Seal of Command and Judgement of Command are considered physical hits, that deal Holy damage.
Based on this we can confirm that the attacks are considered physical and therefore function based on physical offence and defense mechanics (Such as glancing blows which occur on videos and are referenced by multiple sources and are the resultant factor of the
mysterious seal of command partial-resist video)
They both use melee crit and hit stats instead of spell crit or hit, and when they crit the damage will be multiplied by two.
Here it explicitly states that both abilities rely on melee crit and hit stats instead of spell crit or hit, and their critical strikes as a result deal 200% damage.
However like other physical attacks, Seal of Command can miss, or be dodged, parried, or blocked. Judgement of Command can only be resisted.
Here it states that Seal of Command is affected by physical defenses such as miss, dodge parry or block and distinctly makes no references to resists for the seal, while stating that the judgement can be however.
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We can now check whether all these patch notes are accurate through assessing footage of game play in PvE which demonstrates this behavior:
Uploaded on 25 Sep 2006
https://www.youtube.com/watch?v=rXNWvytYbyoSeal of Command ~ Parried:
Time: 00:40
Seal of Command ~ 200% Critical Strike:
(1869 White Swing & 2100 Seal of Command)
Time: 01:50
Seal of Command ~ Dodge:
Time: 01:06
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Based on these verified sources it is easily seen that the current version which is in an extremely nerfed and broken state leads to massive damage reductions due to the huge resistances which are occuring due to partial resists.
Currently Seal of Command:
Hit (100% Damage)
Crit (200% Damage)
Spell Resist (Up to 80% Damage Reduction)
Miss (0% Damage)
Parry (0% Damage)
Block (Partial Damage)
Dodge (0% Damage)
The spell should however function in this method
Correct Seal of Command:
Hit (100% Damage)
Crit (200% Damage)
Glancing Blow (Recorded as a Partial Holy Damage Resist (Capped at 25% Damage Reduction))
Miss (0% Damage)
Parry (0% Damage)
Block (Partial Damage)
Dodge (0% Damage)