by sumail » Sat Dec 05, 2015 12:02 am
I also agree that hits can crit. The equation takes care of this, if you think about that 0.9 being multiplied by your hit and crit chances. Lets substitute Total Damage with 25*2*Hit Damage + 75*Hit Damage to the Hit Adjusted Damage equation.
0.90*(25*2*Hit Damage + 75*Hit Damage) + 0.10*0*(multiplied by 0 so doesn't matter)
So we just have
0.90*(25*2*Hit Damage + 75*Hit Damage), we can factor our Hit Damage and distrubute the 0.90 which will give us.
Hit Damage*(0.90*25*2 + 0.90*75), which becomes:
Hit Damage*(22.5*2 + 67.5)
We lost 2.5 crits and 7.5 hits due to the 90% hit chance. The crits lost relative to hits is the same ratio as your crit raite (25% of the losses are crits, 75% are hits). So it works consistent with a 2 roll system where increasing your hit chance can allow you to get more crits.
So for determining crit to spell power, assuming BIS has 803 spell power we compute our Hit Damage.
486 + 0.814*803 = 1,139.6
So using our Total Damage equation we'll assume our crit goes up 1% crit and compute the damage.
26*2*1,139.6 + 74*1,139.6 = 143,589.6
Okay now we want to know how much spellpower we'd need to add if we have 25% crit instead to achieve this damage.
25*2*Hit Damage + 75*Hit Damage = 143,589.6
Which becomes:
Hit Damage*(25*2 + 75) = 143,589.6
Hit Damage = 143,589.6 / (50 + 75)
Hit Damage = 1,148.7
Using the equation for what hit damage is we have:
486 + 0.814*Sp = 1,148.7
0.814*Sp = 1,148.7 - 486
Sp = (1,148.7 - 486) / 0.814 = 814.1
Our orginal Spellpower was 803 so we subtract that by this spellpower to obtain the spellpower increase we would need to acheive the same damage as increasing our crit by 1%.
814.1 - 803 = 11.1 spellpower.
For this case Ringo's is worse by 1 spellpower.
If you continue doing this calculation over and over for different crit rates you'll see that at 33% crit increasing your crit by 1% is worth 10.525 spellpower, pretty much on par with Ringos.
On a side note I do think that 0.814 is not the proper spellpower coefficient since the example I gave the other day showed that you needed 631 spellpower to hit for 1000 damage (on average), and I tested it with TOEP and I was doing 1050 damage with 633 spellpower. I attacked a bunch of mobs to determine my average damage at 458 spellpower and found that my average damage was 904 (ranged from 885-923) and back calculated the spellpower coefficient to be 0.913. Now if I use this 0.913 coefficient the value of spellpower goes up since we are multiplying it by a larger number. In the example above if you replace 0.814 with 0.913 you would get that 1% crit = 10.68 spellpower.
Anyway lemme know if any of this doesn't make sense I can try to further explain my thought process.