Warsong Gulch LoS

Re: Warsong Gulch LoS

by Dusch » Mon Apr 27, 2015 8:46 pm

Hey guys im back from space camp and i make statistic
98% of people against LoS are:
-roleplay Gey elf
-retri paladin with show helm option
-people with variety of 2-10 lifetime honorable kills

thx
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Re: Warsong Gulch LoS

by kayrn » Tue Apr 28, 2015 4:42 am

Turkeltown wrote:Hello friends,
As anyone who is interested in pvp at 60 will know the tree stumps in mid field in WSG do not break los. Some people are saying this was intended because it was like this in retail. This was a bug from retail that has no benefit in recreating. Pvp will be entirely more fun with proper los breaking objects. Recreating every bug to make it 100% blizzlike will not help the gameplay on this server.


If you think we should have the tree stumps in wsg not break los PURELY for the idea of achieving 100% blizzlike atmosphere, we should also struggle on cthun for what 2 months with an impossible fight?

Logically it would be better to fix this bug rather than recreate a bugged environment.


PS Trees not breaking los is a declared bug from retail PLEASE FIX THIS!



It benefits the team w/ more frost mages.

/thread
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Re: Warsong Gulch LoS

by Calippo » Tue Apr 28, 2015 1:31 pm

bump, it still need a change
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Re: Warsong Gulch LoS

by riq and snog » Tue Apr 28, 2015 6:38 pm

kayrn wrote:
Turkeltown wrote:Hello friends,
As anyone who is interested in pvp at 60 will know the tree stumps in mid field in WSG do not break los. Some people are saying this was intended because it was like this in retail. This was a bug from retail that has no benefit in recreating. Pvp will be entirely more fun with proper los breaking objects. Recreating every bug to make it 100% blizzlike will not help the gameplay on this server.


If you think we should have the tree stumps in wsg not break los PURELY for the idea of achieving 100% blizzlike atmosphere, we should also struggle on cthun for what 2 months with an impossible fight?

Logically it would be better to fix this bug rather than recreate a bugged environment.


PS Trees not breaking los is a declared bug from retail PLEASE FIX THIS!



It benefits the team w/ more frost mages.

/thread


Frostbolts can be seen an traced... incinerate or searing pain ftw nub:-)
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Re: Warsong Gulch LoS

by Setup » Tue Apr 28, 2015 8:06 pm

I'd prefer if the trees offered LOS. No LOS just lowers the skill cap of battlegrounds slightly.
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Re: Warsong Gulch LoS

by Rise » Tue Apr 28, 2015 8:30 pm

Glemt wrote:Can you and the other PvE nerds stop supporting no LoS like it is a good thing


LoS is working fine, they were talking about the tree stump, which never broke LoS on retail.
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Re: Warsong Gulch LoS

by matt » Tue Apr 28, 2015 10:19 pm

FIX THIS OR WE LEAVE THE SERVER
THE REAL LIFE 100 EMOJI
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I DON'T DO INTERNET TALKIN !! WE GOT A PROBLEM PM ME FOR MY ADDY !!!
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FREE THE GUYS !!!!
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Re: Warsong Gulch LoS

by Codeine » Thu May 07, 2015 3:36 pm

If they add LOS make so premades dont come up against pugs. There.
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Re: Warsong Gulch LoS

by Simonich » Sat May 09, 2015 4:34 pm

Ye so I have been playing wsg. This honestly didn't affect me at all, not worth 21 pages of shit.

Mages shoot through trees.
Warriors charging behind tree and going around it.

Not bad, and I rarely even get into such situation, doesn't even affect anyone as far as I seen

(I'm warrior)

I charge and ambush some hunter from tree.
"lol"
Priest mind blasts me as I try to hide and get away through tree stumps
"crap"

Not big deal
Was good to have you all

Hail The Red Dawn <3
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Re: Warsong Gulch LoS

by Nain » Mon May 11, 2015 7:48 am

You kids need to chill lmao.

They did a pretty good job building a Warsong Gulch map with fairly precise LoS checks in the right areas. The stumps in the middle of Warsong Gulch didn't provide LoS even in TBC.

I don't think a lot of you are in the right place if you're demanding shit server bugs.
† Nain now rests in the arms of our lord. He died a sickly infant at the age of 3 months and 24 days. †
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