Elu wrote:What's the difference between this system and the vanilla system? Are pugs less likely to face premades now?
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Azuregos wrote:Forcerius wrote:Pottu wrote:The custom queue system was implemented because of player demand.
Is there no way to just reduce the queue time? Or are there too many negative factors I or we can't see?
Which queuetime are you talking about? Originally the queuetime is dependant on amount of grouped/ungrouped players queueing, as it should be. How do you suggest this is reduced?
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Forcerius wrote: Why does that take an hour?
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Forcerius wrote:All queue times over 2 minutes. Group 10 alliance with 10 horde. Why does that take an hour? Is it because brainless, friendless, gearless scrubs complain about being matched against good players sometimes instead of being able to farm other scrubs? Or are there technical limitations?
Elu wrote:Forcerius wrote:All queue times over 2 minutes. Group 10 alliance with 10 horde. Why does that take an hour? Is it because brainless, friendless, gearless scrubs complain about being matched against good players sometimes instead of being able to farm other scrubs? Or are there technical limitations?
I get it if you're crying about the system because it's exploitable, but if you're crying about not having the possibility to go 10 premade vs 10 pugs you're just sad. In an ideal system, it'd be pugs vs pugs, premades vs premades, without being exploitable.
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Darkwinjax wrote:Elu wrote:Forcerius wrote:All queue times over 2 minutes. Group 10 alliance with 10 horde. Why does that take an hour? Is it because brainless, friendless, gearless scrubs complain about being matched against good players sometimes instead of being able to farm other scrubs? Or are there technical limitations?
I get it if you're crying about the system because it's exploitable, but if you're crying about not having the possibility to go 10 premade vs 10 pugs you're just sad. In an ideal system, it'd be pugs vs pugs, premades vs premades, without being exploitable.
in an ideal system people understand that the game is supposed to be premade vs premade and all games are premade vs premade which would end with groups of players with different skillcaps being very close to each other (they play together) with the best premade with most honor per hour being br1. This system does the opposite and still allows for pugs to get reckd by premade instead of encouring the ranking system the way it's meant to be - played in a premade.
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