12,000 people online, 45 min wsg queue

Re: 12,000 people online, 45 min wsg queue

by Elu » Fri Feb 26, 2016 4:33 pm

What's the difference between this system and the vanilla system? Are pugs less likely to face premades now?
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Re: 12,000 people online, 45 min wsg queue

by vathdaar » Fri Feb 26, 2016 4:43 pm

Elu wrote:What's the difference between this system and the vanilla system? Are pugs less likely to face premades now?

yes.

And so premades get prio qeue to others, being able to make qeue pop, drop it (then pugs join LATE vs full prem) and then qeue again repeating same process until there is no more enemy prems and qeue pops vs pugs after 5 min.


Does it help a bit for pugs ? yes.
Is it ultra exploitable system? yes.
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Re: 12,000 people online, 45 min wsg queue

by Noxm » Fri Feb 26, 2016 4:44 pm

its exploitable by the alliance who have instant queue (in the pvp realm)
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Re: 12,000 people online, 45 min wsg queue

by Forcerius » Fri Feb 26, 2016 6:31 pm

Azuregos wrote:
Forcerius wrote:
Pottu wrote:The custom queue system was implemented because of player demand.


Is there no way to just reduce the queue time? Or are there too many negative factors I or we can't see?


Which queuetime are you talking about? Originally the queuetime is dependant on amount of grouped/ungrouped players queueing, as it should be. How do you suggest this is reduced?


All queue times over 2 minutes. Group 10 alliance with 10 horde. Why does that take an hour? Is it because brainless, friendless, gearless scrubs complain about being matched against good players sometimes instead of being able to farm other scrubs? Or are there technical limitations?
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Re: 12,000 people online, 45 min wsg queue

by Healthycoww » Fri Feb 26, 2016 8:55 pm

Forcerius wrote: Why does that take an hour?


Because I queue up and do this: https://dl.dropboxusercontent.com/s/pmks4pws46kubse/Screenshot%202016-02-26%2001.08.20.png

They had more...but after a death or two they started to bust out the /afk.

The bright side about few people playing WSG, anyone that queued during that time got that game. :mrgreen:
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Re: 12,000 people online, 45 min wsg queue

by Elu » Fri Feb 26, 2016 11:55 pm

Forcerius wrote:All queue times over 2 minutes. Group 10 alliance with 10 horde. Why does that take an hour? Is it because brainless, friendless, gearless scrubs complain about being matched against good players sometimes instead of being able to farm other scrubs? Or are there technical limitations?


I get it if you're crying about the system because it's exploitable, but if you're crying about not having the possibility to go 10 premade vs 10 pugs you're just sad. In an ideal system, it'd be pugs vs pugs, premades vs premades, without being exploitable.
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Re: 12,000 people online, 45 min wsg queue

by Darkwinjax » Sat Feb 27, 2016 12:54 am

Elu wrote:
Forcerius wrote:All queue times over 2 minutes. Group 10 alliance with 10 horde. Why does that take an hour? Is it because brainless, friendless, gearless scrubs complain about being matched against good players sometimes instead of being able to farm other scrubs? Or are there technical limitations?


I get it if you're crying about the system because it's exploitable, but if you're crying about not having the possibility to go 10 premade vs 10 pugs you're just sad. In an ideal system, it'd be pugs vs pugs, premades vs premades, without being exploitable.


in an ideal system people understand that the game is supposed to be premade vs premade and all games are premade vs premade which would end with groups of players with different skillcaps being very close to each other (they play together) with the best premade with most honor per hour being br1. This system does the opposite and still allows for pugs to get reckd by premade instead of encouring the ranking system the way it's meant to be - played in a premade.
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Re: 12,000 people online, 45 min wsg queue

by Healthycoww » Sat Feb 27, 2016 1:29 am

The worst thing about the custom queue system we use here is it's predictable.

If you queue as a full premade on Horde side you are assured to meet an alliance premade, that's great. It means I can gather a bunch of friends/guildies to go fight alliance premades. That's great if you're only playing for fun.

It isn't very efficient when it comes to earning honor for various reasons:
1. Diminishing returns on HKs (You face the same players repeatedly)
2. You're almost assured to go up against people that are prepared to fight and thus and left with long challenging games.

This tends to actually discourage Horde players from forming premades to begin with.

The problem with this, it allows the side with the lower pvp population to really choose their battles. This would be the alliance at the moment. They can queue with whatever size group they like, in whichever battleground they like, avoiding whichever groups of players they like and be assured to face an endless swarm of solo queue Horde.

Even without going into the nefarious activities the predictability of the queue system allows (I.e Wintrading). It's just...not an engaging PvP environment for anyone playing.

In order for 2 premades to even meet it has to be a conscious decision on the part of the Horde premade, and that just shouldn't be.
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Re: 12,000 people online, 45 min wsg queue

by departedeuw » Sat Feb 27, 2016 3:22 am

here's an idea:
pug vs pug = 30min games, your fucked and cant do much about it
pug vs premade = 5min
or, in most cases now, the horde turtles so it can vary from a 7min mini turtle 5cap or a 15min 4 cap game.

so... that means... if you stop turtling and just farm kills... ally premades can rotate more and open more games for you

sounds like a good tradeoff, at least you get some kills and a couple extra marks huehue
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Re: 12,000 people online, 45 min wsg queue

by Dr. Doom » Sat Feb 27, 2016 3:30 am

Darkwinjax wrote:
Elu wrote:
Forcerius wrote:All queue times over 2 minutes. Group 10 alliance with 10 horde. Why does that take an hour? Is it because brainless, friendless, gearless scrubs complain about being matched against good players sometimes instead of being able to farm other scrubs? Or are there technical limitations?


I get it if you're crying about the system because it's exploitable, but if you're crying about not having the possibility to go 10 premade vs 10 pugs you're just sad. In an ideal system, it'd be pugs vs pugs, premades vs premades, without being exploitable.


in an ideal system people understand that the game is supposed to be premade vs premade and all games are premade vs premade which would end with groups of players with different skillcaps being very close to each other (they play together) with the best premade with most honor per hour being br1. This system does the opposite and still allows for pugs to get reckd by premade instead of encouring the ranking system the way it's meant to be - played in a premade.



Where does it say that the game is supposed to be premade vs premade?
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