12,000 people online, 45 min wsg queue

Re: 12,000 people online, 45 min wsg queue

by Forcerius » Sat Feb 27, 2016 5:13 pm

Healthycoww wrote:
Forcerius wrote: Why does that take an hour?


Because I queue up and do this: https://dl.dropboxusercontent.com/s/pmks4pws46kubse/Screenshot%202016-02-26%2001.08.20.png

They had more...but after a death or two they started to bust out the /afk.

The bright side about few people playing WSG, anyone that queued during that time got that game. :mrgreen:


Yeah, and they should deal with it by forming their own group and getting gear.
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Re: 12,000 people online, 45 min wsg queue

by Ana » Sat Feb 27, 2016 5:30 pm

The only way to fix pvp is removing the honor system
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Re: 12,000 people online, 45 min wsg queue

by Forcerius » Sat Feb 27, 2016 5:39 pm

Elu wrote:
Forcerius wrote:All queue times over 2 minutes. Group 10 alliance with 10 horde. Why does that take an hour? Is it because brainless, friendless, gearless scrubs complain about being matched against good players sometimes instead of being able to farm other scrubs? Or are there technical limitations?


I get it if you're crying about the system because it's exploitable, but if you're crying about not having the possibility to go 10 premade vs 10 pugs you're just sad. In an ideal system, it'd be pugs vs pugs, premades vs premades, without being exploitable.


If pugs don't want to fight premades then they should group with some friends or expect to fight others who do, instead of complaining about being matched against people who aren't retarded. Not to mention it forces everyone to wait in much longer queues because the system they need to dry their tears.

Or they could just find some other scrubs in world pvp (on this heavily populated server) without having to go against premades. Problem solved. Battlegrounds are for competitive pvp, not casual pvp against random derps. There's plenty of casual pvp outside BG's. So they can deal with it or don't do BG's. That goes for all of us. Then again, the current system remains regardless.
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Re: 12,000 people online, 45 min wsg queue

by Elu » Sat Feb 27, 2016 7:22 pm

If battlegrounds are competitive, then premades vs premades and pugs vs pugs is how it should be. Pugs vs premades isn't competitive.
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Re: 12,000 people online, 45 min wsg queue

by Dr. Doom » Sat Feb 27, 2016 7:26 pm

Elu wrote:If battlegrounds are competitive, then premades vs premades and pugs vs pugs is how it should be. Pugs vs premades isn't competitive.


That's mostly how MOBAs handle it yeah.
Solo queue and queue as team, different queues for each thing. Sorted out years ago by the likes of League of Legends. Sadly this wasn't yet designed back in '05.
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Re: 12,000 people online, 45 min wsg queue

by Forcerius » Sat Feb 27, 2016 7:40 pm

Elu wrote:If battlegrounds are competitive, then premades vs premades and pugs vs pugs is how it should be. Pugs vs premades isn't competitive.


I agree, but not if it causes hour long queue times. Good players shouldn't be punished because scrubs can't deal with the occasional premade. Why don't they make their own and stop crying if they want to farm honor. Or go find some "fair fights" in world pvp since honor efficiency makes no difference to them.
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Re: 12,000 people online, 45 min wsg queue

by Niko » Sat Feb 27, 2016 8:21 pm

who says the NEW GENERATION PEAK HOUR PLAYERS plays bgs and not all bot 10 accounts DM East for $$$$$$$$$$$$$$$$$$$?
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Re: 12,000 people online, 45 min wsg queue

by Dr. Doom » Sat Feb 27, 2016 8:25 pm

Forcerius wrote:
Elu wrote:If battlegrounds are competitive, then premades vs premades and pugs vs pugs is how it should be. Pugs vs premades isn't competitive.


I agree, but not if it causes hour long queue times. Good players shouldn't be punished because scrubs can't deal with the occasional premade. Why don't they make their own and stop crying if they want to farm honor. Or go find some "fair fights" in world pvp since honor efficiency makes no difference to them.


People don't like chain losing. If they do chain lose, they'll just do some PvE, or log out and go have a bite or a stroll. There will be less and less people interested in playing, therefore longer queues.

It is the same logic in levelling brackets when teams of very geared 19s/29s/39s are queueing together and winning repeatedly. After a while queues get longer and longer.

Just as you don't care about their problems chain losing, nobody is expected to care about your honour gain.
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Re: 12,000 people online, 45 min wsg queue

by Healthycoww » Sat Feb 27, 2016 8:44 pm

You guys act like the current system actively encourages Premade vs Premade combat. It doesn't. One side has a smaller population in the queue system and can get away with a group of 15, where the other faction splits into groups of 5 to lessen their chances of running into the full premade

There's fewer premade vs premade games in this system then ever before. It has to be an active choice by the side with a larger PvP population to queue as 15 to queue into the other factions premades.

You have to want to fight that alliance premade on Horde side. Meanwhile the Alliance premade queues as 15 with their instant queues and fight many a solo queue slob. And if there is a terrifying Horde premade playing? Well, you just log on your orgrimmar spy and wait for them to be in a game, then instant queue into your pug game.

It's broken. It does the opposite of what it was intended to do. When are people going to start admitting that?

You shouldn't be able to accurately predict who you're going to match against before you queue. I know without a shadow of a doubt that if I queue AB right now with 15, I'm going to match one of 3 alliance premades playing. Those players, likewise, know that they're free to queue with 15 all day without much competition because Horde rankers don't want to deal with them.
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Re: 12,000 people online, 45 min wsg queue

by Forcerius » Sat Feb 27, 2016 8:55 pm

Dr. Doom wrote:
Forcerius wrote:
Elu wrote:If battlegrounds are competitive, then premades vs premades and pugs vs pugs is how it should be. Pugs vs premades isn't competitive.


I agree, but not if it causes hour long queue times. Good players shouldn't be punished because scrubs can't deal with the occasional premade. Why don't they make their own and stop crying if they want to farm honor. Or go find some "fair fights" in world pvp since honor efficiency makes no difference to them.


People don't like chain losing. If they do chain lose, they'll just do some PvE, or log out and go have a bite or a stroll. There will be less and less people interested in playing, therefore longer queues.

It is the same logic in levelling brackets when teams of very geared 19s/29s/39s are queueing together and winning repeatedly. After a while queues get longer and longer.

Just as you don't care about their problems chain losing, nobody is expected to care about your honour gain.


Then they should just do some PVE or logout and take a stroll. Long queues make people less interested in playing. Although i'll just deal with it since there's no other choice for gaining ranks. Chain losing is an overstatement as too, because not every game is against a premade, nor is it impossible to beat them as a pug, especially if you have a couple exceptional players. I've done it many times, even in a 5 man, which anyone can form, they're just too lazy whisper friends or even random people with good gear to group with.
Last edited by Forcerius on Sat Feb 27, 2016 8:57 pm, edited 1 time in total.
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