bleik wrote:Blib wrote:bleik wrote:But horde has 15-30min queues - and alot less premades compared to randoms(horde players pvp more). Which means that for each game the premades get against eachother the alliance premade stomps 3-4 horde randoms before they can even meet again due to the queue.
What they could do is prioritize premade vs premade without any timer like before. As in if theres a horde premade in the queue when alliance premade signs up - they should be put up against eachother even if that means that the horde prem skips the queue. More competition and fun for all.
Lets be honest, 5 capping randoms is not very fun either after a few hundred games...
How would your suggestion combat wintrading? It would be wintrading heaven.
And the casuals you're trying to 'protect' on horde side would be forced into premading or their queues would end up being at least twice as long.
A system without MMR that values time invested over actual skills is inherently flawed. You would have to redesign the whole thing for it to make sense.
You know what you signed up for, now step up or shut up mate, the crying without offering a proper solution is getting boring.
Without the timer the alliance premade would never know if they faced a premade or not, they will have instant queues no matter what. So it would be harder to wintrade then it was before(before you could just see if the queues popped at the same time - in this scenario the queue would always pop instant anyway)..
And the most important would be having GMs come hard with their banhammers against anyone who actually gets caught doing this.
I think most casuals dont mind another 5minute queue if that means that the previous 30minutes of waiting doesnt get wasted in a 2min stompfest.. The premades will have to fight eachother which means you are less likely to meet them.
And I am not "crying", I am just pointing out the problems with the current situation and how this will effect the community in a bad way. My suggestions on how to fix it is problary very flawed,
and some other bright minds might have better ideas how to get a good system going. How about you stop trying to shut down the discussion and contribute instead? One does not have to have a solution to start a discussion on a forum on how to actually fix it.
If you are not interested, if you find it boring etc, you are welcome to not participate.
Mate this has been beaten to death and revived so many times, I'm sorry if I come off as a dick because my patience with badly thought through ideas is short. I'm well aware that the system is nowhere near perfect, but nothing you're presenting is revolutionizing.
Regardless of how you twist it or turn it, systematic wintrading would be made possible, unlike now.
Alliance would know they were facing a premade if their friends queued up on horde side since it's prem vs prem prio. Horde prem just have to queue up a second before them. Worst case scenario (for them) they would have to sacrifice one to scout.
Also, more work for GMs if they gotta start monitoring this.
According to your previous statement the Alliance have fewer overall pvpers but more premades (I'm not denying that btw) 5 min longer queues for horde pugs? Nah, just nah.
You also failed to address partial premades, there are inevitably gonna be some premades who will split up into smaller groups after being stomped by the same premades repeatedly.
Discussion?
The tone was set right from the first post, it was complaints without bringing anything new to the table.
As I said before
"A system without MMR that values time invested over actual skills is inherently flawed. You would have to redesign the whole thing for it to make sense." And even then, if they decided to somehow redesign it completely, people would come storming out with their pitchforks and torches while screaming "MUH BLIZZLIKE"
Some things are just best left as it is even though it undoubtedly isn't perfect.