Currently, top standings are being set in the neighborhood of ~1,300,000 honor. These honor totals are roughly double the amount of honor players collected during vanilla retail, as well as on other private vanilla realms. This ridiculous amount of honor is collected because Nostalrius allows premade groups to very effectively dodge playing against other premades.
The Problem
Because the quantity of rank points you earn every week largely depends on where standing 1 is set, these absurd honor totals make ranking significantly more difficult for the huge number of players who want to PVP, but aren't a part of organized farming. This ensures that players who PUG are subjected to far more unplayable games and losses, due to having fewer opportunities to play against other PUG teams. It also contributes to the large pool of players who feel compelled to AFK in battlegrounds. Any semblance of competitive play is also lost, as groups are forced to dodge each-other to pursue maximum honor farm. In short, it makes the game less playable for most players.
The Solution
The first step is fixing the bug that allows players to log out in a battleground and return 2 minutes later without a deserter debuff. The deserter debuff was made by Blizzard specifically to combat the problem of players dodging battleground matches, but it does not work while this bug still exists.
The second step is to disable multi-queue, which is the capacity to queue for several battlegrounds at once. This will prevent premades from sending a single person into a match to 'scout' whether or not they're facing another team.
This is unlikely to be a popular suggestion among the ~100 players who enjoy manipulating the system to farm absurd honor totals each week. Nevertheless, I believe this solution would be beneficial to the majority of players in creating a more competitive and fair PVP environment.