[Yes-Under Development] Increase Herb Spawn Rates

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Re: Increase Herb Spawn Rates

by Lorilay » Fri Oct 16, 2015 9:09 pm

Just a mere 80g per stack of plaguebloom!
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Re: Increase Herb Spawn Rates

by Robotron » Fri Oct 16, 2015 9:10 pm

SOON A STACK MONGOOSE ELIXIRS WILL COST THE SAME AS A FUCKING FLASK

WHY ARE HERBS STILL NOT FUCKING FIXED YET
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Re: Increase Herb Spawn Rates

by S3khM3t » Wed Oct 28, 2015 4:01 pm

It's time to think about that !!!

When ZG will came, Mageblood potion will came too and guess what ... It's made with 2 plagueblooms for 1 potion .

That will be a huge problem, farming plagueblooms is already a pain . We are a lot more players than we were on retail server !!! You should take that in mind : " ressources with a x1 rate => 2500 ppl " if we are 7000 to 8000 ppl you have to do something with the spawn timers .

The only solution is to nerf spawn timers from x1 to x3 ...
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Re: Increase Herb Spawn Rates

by BoxerBriefly » Wed Oct 28, 2015 4:15 pm

Robotron wrote:WHY ARE HERBS STILL NOT FIXED YET


The only reason I can think of is that, it must be a huge undertaking that, requires a complete rewrite of the respawn system. If it were a simple tweak to the existing system, it's my belief that they would have already done so, given the degree of player concern. I also think that, they were expecting more transplants from PvP to PvE, than we've currently seen. Those are my best guesses, I wouldn't think they're ignoring the problem just because we've not heard anything official.
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Re: Increase Herb Spawn Rates

by varth » Wed Oct 28, 2015 4:37 pm

The 2 problem herbs are plaguebloom and black lotus, gromsblood and dreamfoil prices are somewhat kept in check due to DM E farming, but the other 2 are just out of control. Something needs to be done, the amount of consumes being used will only go up as the server progresses.
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Re: Increase Herb Spawn Rates

by Guybrush » Thu Oct 29, 2015 11:56 am

BoxerBriefly wrote:
Robotron wrote:WHY ARE HERBS STILL NOT FIXED YET


The only reason I can think of is that, it must be a huge undertaking that, requires a complete rewrite of the respawn system.


UPDATE gameobject SET spawntimesecs = spawntimesecs / 3
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Re: Increase Herb Spawn Rates

by BoxerBriefly » Thu Oct 29, 2015 2:53 pm

Guybrush wrote:
UPDATE gameobject SET spawntimesecs = spawntimesecs / 3


That's assuming a stock core, yes? They have stated that their's has nothing in common with a stock core, at this point.
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Re: Increase Herb Spawn Rates

by Lorilay » Thu Oct 29, 2015 9:14 pm

They already changed spawn times for thorium veins in Silithus in a hotfix, so it's clearly not some monumental task.
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Re: Increase Herb Spawn Rates

by BoxerBriefly » Thu Oct 29, 2015 10:44 pm

Lorilay wrote:They already changed spawn times for thorium veins in Silithus in a hotfix, so it's clearly not some monumental task.


Just because something was hotfixed, doesn't mean the design and implementation wasn't labor intensive. That said, it does appear this suggestion has been flagged as pending, so I would expect a fix in the not so distant future.
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Re: [Pending] Increase Herb Spawn Rates

by Aklol » Fri Oct 30, 2015 3:59 am

wow, pending!!! it only took 8 months of complaining!
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