Alterac Valley, Horde POV

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Re: Alterac Valley, Horde POV

by Shonem » Fri Sep 18, 2015 8:32 pm

Glas wrote:
Shonem wrote: Text

Just because horde gets fast to north doesnt mean we have any advantage or easy gameplay.



I never said they did, but you certainly have an advantage for progression, and towers and gy caps are all points.
Many of my losses in AV end at the first horde tower, and when we lose we get a tiny bit of points.
But my last win alliance has 2.6k and horde had 1.9k.
Not a bad bit of points for either team, but alliance will be robbed of points on a quick horde win because we get locked up much earlier than you do.

If it's a long run even game, usually alliance and horde will start capping the last gy around the same time, I see this a lot.

I am fully aware that DB is a killzone, and that bridge is total BS.
But alliance have it just as bad and much sooner.
If you change one thing, you HAVE to focus on the other as well, or what we'll see is horde will push right into our base nearly unhindered and win without trouble.

I think a good idea would be to make it impossible to get to our southern most tower without having to go by that GY first.
Otherwise it's just hanging out and essentially free to take.
If you close in the alliance area to prevent horde from wall jumping, tower avoiding, and npc avoiding, then I'd be totally fine with the bridge archers being moved or perhaps a los issue in the way.

Otherwise it will go from being troublesome for both sides to one side dominating. (which of course I'm sure no horde would complain about)
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Re: Alterac Valley, Horde POV

by Niko » Sat Sep 19, 2015 11:11 am

No.
No.

No mobs should have 30 second respawn timer. Not horde or ally.
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Re: Alterac Valley, Horde POV

by Shonem » Sat Sep 19, 2015 9:57 pm

Niko wrote:No.
No.

No mobs should have 30 second respawn timer. Not horde or ally.



Of course not, both sides of the map should be reworked possibly.
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Re: Alterac Valley, Horde POV

by Niko » Sat Sep 19, 2015 11:15 pm

no)

just mobs allybase fixed so it's even pls. allies suck at bgs, stop making their base and npcs win the game for dem.
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Re: Alterac Valley, Horde POV

by Shonem » Sun Sep 20, 2015 12:57 am

Niko wrote:no)

just mobs allybase fixed so it's even pls. allies suck at bgs, stop making their base and npcs win the game for dem.



And now I can no longer take you seriously.
Shonem
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Re: Alterac Valley, Horde POV

by Vorfidus » Sun Sep 20, 2015 1:41 am

You mean you took that babbling baby seriously before?
The level of whining about bans on the forums is at an all time industrial level.
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Re: Alterac Valley, Horde POV

by Shonem » Sun Sep 20, 2015 1:58 am

Vorfidus wrote:You mean you took that babbling baby seriously before?


I only read his first post mostly, which you can make the argument that the alliance base is too easy to defend, but ignoring the problems alliance has with the horde side would just prove to unbalance AV to an extreme.

I can still safely say I win nearly 50% of my games, but I win more often if I defend I find.
Though usually I am one of the only tanks in the game and have to tank all the way to drek.
Shonem
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Re: Alterac Valley, Horde POV

by Simonich » Sun Sep 20, 2015 6:35 am

Dude, increase the spawn meter on both sides. Cause this will only affect alliance as horde vendors never get to fight anyway. (Which is the issue)
Was good to have you all

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Re: Alterac Valley, Horde POV

by Niko » Sun Sep 20, 2015 7:46 am

Vorfidus wrote:You mean you took that babbling baby seriously before?

The amount of use of the word industrial in your posts make me think you're an actuel autisty. ))
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Re: Alterac Valley, Horde POV

by Niko » Mon Sep 21, 2015 9:18 pm

Five pages, still a broken alliance base.
Can we get some kind of an official reply on this?
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