Re: Raid Loot Policies and why this shit needs to change, no
Posted: Fri Dec 11, 2015 11:26 am
Vorfidus wrote:It's Onyxia loot... Who the fuck cares?
(Nice post)
People who still need drops from Onyxia, maybe?
Vorfidus wrote:It's Onyxia loot... Who the fuck cares?
Memegank wrote:Vorfidus wrote:It's Onyxia loot... Who the fuck cares?
(Nice post)
People who still need drops from Onyxia, maybe?
Looks like we have somewhat of an answer...that was dodged:
3) Why is the raid loot refund policy so horrible and stringent? Shouldn't it be enough that if a raid group can verify the items dropped--such as providing a stream VOD--you simply refund the item? Lots of good loot is lost because the server crashes while it's still being assigned.
We understand that loot is one of the core reasons why people play the game - it’s an RPG where developing your character is the main gameplay. However, a wide-open loot refunding policy comes with a huge workload and we don’t currently have the staff required to properly go through loot reports to make sure people aren’t abusing the system. Allowing GMs to add items is dangerous and could lead to abuse so the ability to do so is limited to the admins only, who can rely on the logs. We initially wanted to implement a kind of “corpse saving mechanism”, to restore them after a server crash, but it would not have been efficient enough - we have non negligible performance constraints. Instead, we chose to focus on fixing the crash itself, which we made successfully, since we got only 2 crashes on both realms last week. Another cause of the remaining crashes will be addressed in the next PvP update.