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by Brye » Sun Jan 10, 2016 5:09 pm

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Last edited by Brye on Mon Jun 29, 2020 2:43 am, edited 1 time in total.
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Re: About Azuregos

by Vices » Sun Jan 10, 2016 5:58 pm

l2p issue
hello
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Re: About Azuregos

by Keftenk » Sun Jan 10, 2016 5:58 pm

lol what....
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Re: About Azuregos

by SnowFlakes » Sun Jan 10, 2016 5:59 pm

This is a very common "l2p issue". Hopefully this suggestion gets ignored by the admins just like anything else.
oh, ok.
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Re: About Azuregos

by vathdaar » Sun Jan 10, 2016 6:01 pm

lol loosers want to be winers...sorry for you but... L2P ;)
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Re: About Azuregos

by Alrik » Sun Jan 10, 2016 6:19 pm

RL translation:
"This guy there invests a lot of effort into his work and therefor earns more money than me.
I think this is anti-fun and banks should just randomly shift money around bankaccounts so it will be more fair."

"This guy runs 100 meters faster than me because he trains 6 times a week. i think this is anti-fun and there should be a regulation for how hard a guy can train so it won't attract attention how lazy i am."

It's called Communism.
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Re: About Azuregos

by Brye » Sun Jan 10, 2016 7:06 pm

Oh alliance. :lol:
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Re: About Azuregos

by Tenkar » Sun Jan 10, 2016 7:11 pm

whew lad
Last edited by Tenkar on Tue Jan 19, 2016 4:18 am, edited 1 time in total.
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Re: About Azuregos

by Fafniel1 » Sun Jan 10, 2016 7:21 pm

The problem with Azuregos and Kazzak is not the fact that the spawn is camped by guild X every single time, its that the interval for respawn (24 increments) doesn't vary.

Having these bosses respawn at a more random variable of time once the corpse despawns,(an example being hour 17 or hour 39 multiplied by another integer) would give a chance for a guild that isn't one of the 3 same alliance ones farming it non-stop.

This isn't a problem now with most of the loot being sharded anyway and not necessary for progression, but it will become an issue with the release of AQ and the NR pieces gating guilds who cannot gear their main tanks due to rigid predictable respawn timers.
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Re: About Azuregos

by FiveWeeksOneMinute » Sun Jan 10, 2016 8:31 pm

Fafniel1 wrote:The problem with Azuregos and Kazzak is not the fact that the spawn is camped by guild X every single time, its that the interval for respawn (24 increments) doesn't vary.

Having these bosses respawn at a more random variable of time once the corpse despawns,(an example being hour 17 or hour 39 multiplied by another integer) would give a chance for a guild that isn't one of the 3 same alliance ones farming it non-stop.

This isn't a problem now with most of the loot being sharded anyway and not necessary for progression, but it will become an issue with the release of AQ and the NR pieces gating guilds who cannot gear their main tanks due to rigid predictable respawn timers.

you have no clue what you're talking about and neither does OP. the respawn safe not "rigid" or "predictable" and I don't even know what you're talking about with "24 hour increments."

the bosses take between 4 days and 8 days to respawn, and can spawn at any hour. so if it's killed at 5:34 server time, then beginning 4 days later it will have a chance to spawn at 5:34, 6:34, 7:34 etc for the next 4 days.

there's not problem here, just that certain guilds are very diligent about keeping watch around the clock on days that a spawn is possible.
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