Fafniel1 wrote:The problem with Azuregos and Kazzak is not the fact that the spawn is camped by guild X every single time, its that the interval for respawn (24 increments) doesn't vary.
Having these bosses respawn at a more random variable of time once the corpse despawns,(an example being hour 17 or hour 39 multiplied by another integer) would give a chance for a guild that isn't one of the 3 same alliance ones farming it non-stop.
This isn't a problem now with most of the loot being sharded anyway and not necessary for progression, but it will become an issue with the release of AQ and the NR pieces gating guilds who cannot gear their main tanks due to rigid predictable respawn timers.
you have no clue what you're talking about and neither does OP. the respawn safe not "rigid" or "predictable" and I don't even know what you're talking about with "24 hour increments."
the bosses take between 4 days and 8 days to respawn, and can spawn at any hour. so if it's killed at 5:34 server time, then beginning 4 days later it will have a chance to spawn at 5:34, 6:34, 7:34 etc for the next 4 days.
there's not problem here, just that certain guilds are very diligent about keeping watch around the clock on days that a spawn is possible.