Fafniel1 wrote:The problem with Azuregos and Kazzak is not the fact that the spawn is camped by guild X every single time, its that the interval for respawn (24 increments) doesn't vary.
Having these bosses respawn at a more random variable of time once the corpse despawns,(an example being hour 17 or hour 39 multiplied by another integer) would give a chance for a guild that isn't one of the 3 same alliance ones farming it non-stop.
This isn't a problem now with most of the loot being sharded anyway and not necessary for progression, but it will become an issue with the release of AQ and the NR pieces gating guilds who cannot gear their main tanks due to rigid predictable respawn timers.
There's no gear off world bosses that "gates" guilds from killing any boss in an instance