List your CLASS only bugs in this thread. The other thread is filled with random bugs which are important bugs, but I believe, as do many others, that broken classes are far worse than a few non working quests or long respawn timers on certain mobs etc.
DRUID
-Scroll of Stamina removes Mark of the Wild
-If you are under the effects of any sort of snare while using feral charge the client automatically places you into "RP walk" mode.
-Thorns registers as Nature Damage in the combat log, but Rock Elementals (and perhaps all Nature Immune creatures) still receive the Thorn damage.
-Warrior/Druid demo shouts are stacking
-Thorns (and other effects including retri aura, cold/ice armor) are causing mobs to not leash - these reactive buffs were never intended to effect kiting.
-Feral Faerie Fire does not show up as a purchased talent despite having the effect
-Tranquilities animation only plays for 2-3 seconds of the entire channel, then it disappears.
-Having to spend 26 points into the feral tree to move to the 25 point tier of talents.
-Cat Form is getting double AP
-Healing threat appears to be too high?
HUNTER
-Pet attack speed are not correct. Certain pets (RAPTORS) have a 1.54 or below attack speed instead of 2.0
-Pet health regen out of combat is completely crazy making mend pet useless
-Using Bestial Wrath LoS of the pet triggers the cooldown but the pet doesn't benefit from the effect
-Bestial Wrath pets can be dazed.
-If the hunter is dazed his pet also becomes dazed.
-Using Intimidation LoS of the pet triggers the cooldown but the stun doesn't activate
-You cannot send hunter pets on warlock demons
-If the target is LoS of the pets point of view the pet will not attack
MAGE
-Multiple mages Blizzard doesn't stack specifically with different ranks (LOL Imp packs in Molten Core)
-Clearcasting procs from Blizzard ticks (possibly fixed???)
-Being dazed with Ice Barrier
-Blizzard has a 15 mob limit.
-Evocation not giving back the proper amount of mana. (Might be a mage timing issue with mana ticks?)
-Auto attacks against the mage with frost armor triggering "RP walk"
-Lower rank Frostbolts cannot be used as snare if a higher rank of frostbolt snare is applied (the snared speed are the same only the damage is different)
-Magic Attunement isn't working with Dampen Magic (possibly Amplify Magic)
PALADIN
-Seal of Command bugs
-Seal of Command
PRIEST
-Being dazed through Power Word: Shield
-When fearing a group of mobs there is almost always one mob which will still keep attacking you DESPITE being feared. (possibly just a few animation bug?)
-Clearcasting (martyrdom talent) is proccing while shielded, which should not as the critical strike is absorbed.
-Imp Power Word: Fortitude tooltip not showing the correct amount of stamina (possibly just a tooltip bug?)
-Healing threat appears to be too high?
ROGUE
-Unstealth on aggro instead of taking or dealing damage
-Mobs don't give the warning when they "sense" you in stealth. They just aggro to you breaking your stealth
-Unable to use distract on bridges.
-Vanishing then canceling stealth aura allows you to stay stealthed while the vanish buff is active
-Poisons are used up with double the speed if you have charges on both weapons
(The MH proc will use both MH and OH charge, and vice versa)
SHAMAN
-Totems/Players resisting their own auras and effects
-Waterwalking only works under extremely specific circumstances
-Lightning Shield triggering from DoTs
-No ICD on Lightning Shield procs (lol rogues killing themselves to lightning shield)
-Grounding Totem LoS (if grounding totem has LoS of the shaman but not LoS of the enemy it wont work)
-Snare from Mage's frost armor is being consumed by grounding totem.
-Rockbiter Weapon procs Flametongue.
-Rockbiter and Earthshock do not do intended extra threat.
-Fire Nova totem occasionally hits friendly NPCs during escourts? (needs more testing)
-If you critically strike while flurry has 1 stack left, at least with a white hit, flurry will not refresh
-Windfury totem (possibly all totems) not buffing players in range but LoS of the totem.
-Healing threat appears to be too high?
WARLOCK
-Felhound can't cast devour magic on friendly targets
-Imp can't buff Fireshield on the Warlock or other friendly targets
-Improved Drain Mana and Drain Life doesn't work
-Amplify Curse not being consumed by Curse of Exhaustion
-Drain life/mana/soul has too abrupt of a cancel when target goes out of range.
-Fear has a DR, but initial warlock fears are landing for 19-24 seconds (no heartbeat resist on first cast?)
-Casting a channel skill (drain life/mana/mind flay) whilst already channeling it causes the graphic to become invisible.
-Summon bug where you maintain the summoning animation after summoning someone
-Defensive mode pet isn't properly engaging in combat until the owner receives damage instead of entering combat.
-Drain Life threat appears to be too high?
-If the target is LoS of the pets point of view the pet will not attack
WARRIOR
-Battle Shout generating too much threat
-Shield Slam doing too much damage (800-900 damage in green gear at lvl 60)
-Rage from being hit from levels 1-59 are using the lvl 60 coefficient
-Piercing Howl breaks Howl of Terror (breaking the fear)
-Charging into the middle of mobs causing you to have your back to the mob.
-When you queue up Heroic Strike / Cleave and you no longer have the rage for it, the swing is canceled as a whole instead of just doing white damage.
-Warrior/Druid demo shouts are stacking
-Using Cleave while flurry is up, neither hit will consume flurry, even if neither hits critically strike
-If you critically strike while flurry has 1 stack left, at least with a white hit, flurry will not refresh