Official CLASS Bugs Thread

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Official CLASS Bugs Thread

by SuplexGod » Thu Mar 12, 2015 7:32 pm

List your CLASS only bugs in this thread. The other thread is filled with random bugs which are important bugs, but I believe, as do many others, that broken classes are far worse than a few non working quests or long respawn timers on certain mobs etc.

DRUID
-Scroll of Stamina removes Mark of the Wild
-If you are under the effects of any sort of snare while using feral charge the client automatically places you into "RP walk" mode.
-Thorns registers as Nature Damage in the combat log, but Rock Elementals (and perhaps all Nature Immune creatures) still receive the Thorn damage.
-Warrior/Druid demo shouts are stacking
-Thorns (and other effects including retri aura, cold/ice armor) are causing mobs to not leash - these reactive buffs were never intended to effect kiting.
-Feral Faerie Fire does not show up as a purchased talent despite having the effect
-Tranquilities animation only plays for 2-3 seconds of the entire channel, then it disappears.
-Having to spend 26 points into the feral tree to move to the 25 point tier of talents.
-Cat Form is getting double AP
-Healing threat appears to be too high?

HUNTER
-Pet attack speed are not correct. Certain pets (RAPTORS) have a 1.54 or below attack speed instead of 2.0
-Pet health regen out of combat is completely crazy making mend pet useless
-Using Bestial Wrath LoS of the pet triggers the cooldown but the pet doesn't benefit from the effect
-Bestial Wrath pets can be dazed.
-If the hunter is dazed his pet also becomes dazed.
-Using Intimidation LoS of the pet triggers the cooldown but the stun doesn't activate
-You cannot send hunter pets on warlock demons
-If the target is LoS of the pets point of view the pet will not attack

MAGE
-Multiple mages Blizzard doesn't stack specifically with different ranks (LOL Imp packs in Molten Core)
-Clearcasting procs from Blizzard ticks (possibly fixed???)
-Being dazed with Ice Barrier
-Blizzard has a 15 mob limit.
-Evocation not giving back the proper amount of mana. (Might be a mage timing issue with mana ticks?)
-Auto attacks against the mage with frost armor triggering "RP walk"
-Lower rank Frostbolts cannot be used as snare if a higher rank of frostbolt snare is applied (the snared speed are the same only the damage is different)
-Magic Attunement isn't working with Dampen Magic (possibly Amplify Magic)

PALADIN
-Seal of Command bugs
-Seal of Command

PRIEST
-Being dazed through Power Word: Shield
-When fearing a group of mobs there is almost always one mob which will still keep attacking you DESPITE being feared. (possibly just a few animation bug?)
-Clearcasting (martyrdom talent) is proccing while shielded, which should not as the critical strike is absorbed.
-Imp Power Word: Fortitude tooltip not showing the correct amount of stamina (possibly just a tooltip bug?)
-Healing threat appears to be too high?

ROGUE
-Unstealth on aggro instead of taking or dealing damage
-Mobs don't give the warning when they "sense" you in stealth. They just aggro to you breaking your stealth
-Unable to use distract on bridges.
-Vanishing then canceling stealth aura allows you to stay stealthed while the vanish buff is active
-Poisons are used up with double the speed if you have charges on both weapons
(The MH proc will use both MH and OH charge, and vice versa)

SHAMAN
-Totems/Players resisting their own auras and effects
-Waterwalking only works under extremely specific circumstances
-Lightning Shield triggering from DoTs
-No ICD on Lightning Shield procs (lol rogues killing themselves to lightning shield)
-Grounding Totem LoS (if grounding totem has LoS of the shaman but not LoS of the enemy it wont work)
-Snare from Mage's frost armor is being consumed by grounding totem.
-Rockbiter Weapon procs Flametongue.
-Rockbiter and Earthshock do not do intended extra threat.
-Fire Nova totem occasionally hits friendly NPCs during escourts? (needs more testing)
-If you critically strike while flurry has 1 stack left, at least with a white hit, flurry will not refresh
-Windfury totem (possibly all totems) not buffing players in range but LoS of the totem.
-Healing threat appears to be too high?

WARLOCK
-Felhound can't cast devour magic on friendly targets
-Imp can't buff Fireshield on the Warlock or other friendly targets
-Improved Drain Mana and Drain Life doesn't work
-Amplify Curse not being consumed by Curse of Exhaustion
-Drain life/mana/soul has too abrupt of a cancel when target goes out of range.
-Fear has a DR, but initial warlock fears are landing for 19-24 seconds (no heartbeat resist on first cast?)
-Casting a channel skill (drain life/mana/mind flay) whilst already channeling it causes the graphic to become invisible.
-Summon bug where you maintain the summoning animation after summoning someone
-Defensive mode pet isn't properly engaging in combat until the owner receives damage instead of entering combat.
-Drain Life threat appears to be too high?
-If the target is LoS of the pets point of view the pet will not attack

WARRIOR
-Battle Shout generating too much threat
-Shield Slam doing too much damage (800-900 damage in green gear at lvl 60)
-Rage from being hit from levels 1-59 are using the lvl 60 coefficient
-Piercing Howl breaks Howl of Terror (breaking the fear)
-Charging into the middle of mobs causing you to have your back to the mob.
-When you queue up Heroic Strike / Cleave and you no longer have the rage for it, the swing is canceled as a whole instead of just doing white damage.
-Warrior/Druid demo shouts are stacking
-Using Cleave while flurry is up, neither hit will consume flurry, even if neither hits critically strike
-If you critically strike while flurry has 1 stack left, at least with a white hit, flurry will not refresh
Last edited by SuplexGod on Tue Mar 17, 2015 9:23 pm, edited 23 times in total.
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Re: Official CLASS Bugs Thread

by Mav » Thu Mar 12, 2015 7:48 pm

Mage

Getting Daze with Ice Barrier
Blizzard 15 mobs Limits (R.I.P)
Evocation ( Sometime you get 20% mana back, sometime 50% )
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Re: Official CLASS Bugs Thread

by azreal313 » Thu Mar 12, 2015 7:53 pm

Priest: Mobs can daze through Power Word: Shield and they shouldn't be able to.
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Re: Official CLASS Bugs Thread

by nervous » Thu Mar 12, 2015 8:40 pm

DRs on fear works and it does break on damage.

Haven't noticed threat issues on drain life as out of the ordinary as you get healing threat and damage threat

One to add:

Drain life/mana/soul and I'm assuming arcane missiles has too abrupt of a cancel when target goes out of range. There should be a few extra yards added to the range after the spell has been cast
<GRIZZLY>
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Re: Official CLASS Bugs Thread

by Drooppi » Thu Mar 12, 2015 9:48 pm

rogue

-Unstealth on aggro instead of damage
-mobs don't give the warning turning towards you, instead you just get jumped. With stealth being gone straight away it usually brings bad situations
-I think our quests also have some strange behaviour (the one for poison for instance) but it's not too big of a deal, although useful to grind lockpicking.
-if we vanish then remove stealth, we keep the vanish buff (no big deal)
-Distract sometimes is almost impossible to cast (eg on bridges)
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Re: Official CLASS Bugs Thread

by Misa » Thu Mar 12, 2015 9:59 pm

Warrior: When you queue up Heroic Strike / Cleave and you no longer have the rage for it, the swing is canceled as a whole instead of just doing white damage.
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Re: Official CLASS Bugs Thread

by Manthilas » Thu Mar 12, 2015 10:08 pm

Priest: When fearing a group of mobs there is almost always one mob which will still keep attacking you DESPITE being feared.
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Re: Official CLASS Bugs Thread

by Momoh » Thu Mar 12, 2015 10:55 pm

the evocation thing is you're not timing your evo with your mana tick regen ticks, get CT_Tickmod and use evo just as you're about to get a regen tick
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Re: Official CLASS Bugs Thread

by Paultrouble » Thu Mar 12, 2015 11:08 pm

are you gonna update it frequently?

cuz other threads died
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Re: Official CLASS Bugs Thread

by Blaze » Thu Mar 12, 2015 11:21 pm

Druid: If you are under the effects of any sort of snare while using feral charge the client automatically places you into "RP walk" mode.

Shapeshifting randomly results in Fizzled about 25% of the time????

Warrior/Druid demo shouts are stacking

Thorns (and other effects including retri aura, cold/ice armor) are causing mobs to not leash - these reactive buffs were never intended to effect kiting.

Minor: Feral Faerie Fire does not show up as a purchased talent despite having the effect


Fear has a DR, but initial warlock fears are landing for 19-24 seconds, definitely something wrong.
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