CHANGE QUEUE SYSTEM TO BLIZZLIKE QUEUE + NO MULTIQUEUE

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Re: CHANGE QUEUE SYSTEM TO BLIZZLIKE QUEUE + NO MULTIQUEUE

by Soyoen » Sun Feb 28, 2016 3:18 am

The suggestion can be about corn; as long the corn or aspects around the corn is being discussed it remains relevant ;)

Slicy wrote:Removing group queue is an idea which kills the point of pvp.

So player versus player does not have any meaning whatsoever if you don't have the possibility to queue as a group ranging between 2 to 9 players?

Slicy wrote:In your options you forgot the one suggested - since months - by tons of players who already explained by A+B why it's the least worst option and what would happen with it.

The no multiqueue option should be a core function, I should've named it "queue" instead of "system". Nevertheless, say this suggestion is implemented as of right now. We can speculate on what could happen with it but more often than not those speculations will have an outcome far from reality, indeed that applies to all suggestions. When the constant whine returns as was when the queues got changed in the first place we're once again back to square one. The blizzlike queue system will in its original form, unless extreme restrictions are put in place, forever be easily exploitable by dodgers and wintraders alike.


If you play as a premade: Do you get more satisfaction in stomping a random pug group within 4min, or that other rival group that actually provides a challenging and fun game? Because if it is the first option you prefer then yes, I can truly understand why similar suggestions would kill the point of pvp :lol:

If you play solo: Do you get more satisfaction in facing off against other solo players, or do you prefer being corpsecamped at the graveyard by a premade?

Do you prefer a competitive game, or a game where you can play candy crush saga while waiting for the opponents to roll over?



I need Niko to come in and end the solo question to the rejoice of everyone (well NA/EU atleast) by screaming
FCK CHINA : ) (please dear Pottu, don't edit this one out)


Rik wrote:Get out of here, Soyoen. :D

Hell yeah, brb 8days: )
P.S Always liked your photo, what pokemon is that?
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Re: CHANGE QUEUE SYSTEM TO BLIZZLIKE QUEUE + NO MULTIQUEUE

by Rik » Sun Feb 28, 2016 7:21 am

Gengar!
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Re: CHANGE QUEUE SYSTEM TO BLIZZLIKE QUEUE + NO MULTIQUEUE

by Casieqt » Sun Feb 28, 2016 11:16 am

Soyoen ! #neverforgetpveserver2015
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Re: CHANGE QUEUE SYSTEM TO BLIZZLIKE QUEUE + NO MULTIQUEUE

by Darkwinjax » Sun Feb 28, 2016 11:55 am

Soyoen wrote:The suggestion can be about corn; as long the corn or aspects around the corn is being discussed it remains relevant ;)

Slicy wrote:Removing group queue is an idea which kills the point of pvp.

So player versus player does not have any meaning whatsoever if you don't have the possibility to queue as a group ranging between 2 to 9 players?

Slicy wrote:In your options you forgot the one suggested - since months - by tons of players who already explained by A+B why it's the least worst option and what would happen with it.

The no multiqueue option should be a core function, I should've named it "queue" instead of "system". Nevertheless, say this suggestion is implemented as of right now. We can speculate on what could happen with it but more often than not those speculations will have an outcome far from reality, indeed that applies to all suggestions. When the constant whine returns as was when the queues got changed in the first place we're once again back to square one. The blizzlike queue system will in its original form, unless extreme restrictions are put in place, forever be easily exploitable by dodgers and wintraders alike.


If you play as a premade: Do you get more satisfaction in stomping a random pug group within 4min, or that other rival group that actually provides a challenging and fun game? Because if it is the first option you prefer then yes, I can truly understand why similar suggestions would kill the point of pvp :lol:

If you play solo: Do you get more satisfaction in facing off against other solo players, or do you prefer being corpsecamped at the graveyard by a premade?

Do you prefer a competitive game, or a game where you can play candy crush saga while waiting for the opponents to roll over?



I need Niko to come in and end the solo question to the rejoice of everyone (well NA/EU atleast) by screaming
FCK CHINA : ) (please dear Pottu, don't edit this one out)


Rik wrote:Get out of here, Soyoen. :D

Hell yeah, brb 8days: )
P.S Always liked your photo, what pokemon is that?


You want to implement a queue system that forces good players to have to play with trash players and china-men who write empty boxes on bg chat.

"If you play solo: Do you get more satisfaction in facing off against other solo players, or do you prefer being corpsecamped at the graveyard by a premade?

Do you prefer a competitive game, or a game where you can play candy crush saga while waiting for the opponents to roll over?"

In an ideal world with blizzlike system you will be facing premades all the time of various skill levels cause people have to premade to compete, this ofc won't happen because people rather complain on forums about the everyday premade vs pug stomp and feel that they were entitled to anything other than a stomp when they chose to play in an unorganized group vs a dedicated team.

The system you describe would eventualy have it's merit if there was an elo system behind it and players of certain skill levels were placed against the same skill level as theirs, eventually good players would go higher in ranks through solo queue, but there is no such thing and we are forgetting that what matters at the end of the week is honor and what standing you took.

1.pugs are still getting stomped
2.premades are still stomping pugs except now they have to wait 5 min for it and whenever they get a pop vs another premade they know it before hand and can just dodge or wintrade for easy games

blizzlike + no multiqueue best systeM
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Re: CHANGE QUEUE SYSTEM TO BLIZZLIKE QUEUE + NO MULTIQUEUE

by Noxm » Sun Feb 28, 2016 12:46 pm

The conflict is hard on this topic btw guys :

Patch 1.9 :

Multiple Battlegrounds QueuesEdit
Players will be able to enter multiple battleground queues. No longer must you make the hard decision of which queue to join -- when queued for all three, you can join the first one available or hold out for that particular battleground which you've really got your heart set on. Should a queue open while you are already in a battleground, you may switch to the new battle or remain in the current on.


Source : http://wowwiki.wikia.com/wiki/Patch_1.9_(Release_Notes)#Multiple_Battlegrounds_Queues
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Re: CHANGE QUEUE SYSTEM TO BLIZZLIKE QUEUE + NO MULTIQUEUE

by Ohhgee » Sun Feb 28, 2016 7:11 pm

bump for Blizzlike + No Multi Queue

make this change or the PvP scene will continue to deteriorate

never gonna happen but w/e
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Re: CHANGE QUEUE SYSTEM TO BLIZZLIKE QUEUE + NO MULTIQUEUE

by Lifealert » Sun Feb 28, 2016 7:41 pm

change to blizzlike
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Re: CHANGE QUEUE SYSTEM TO BLIZZLIKE QUEUE + NO MULTIQUEUE

by kanem » Mon Feb 29, 2016 12:54 am

I would like to see this deserter debuff on a dropped Q no matter what the system is.
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Re: CHANGE QUEUE SYSTEM TO BLIZZLIKE QUEUE + NO MULTIQUEUE

by Slicy » Mon Feb 29, 2016 9:37 am

kanem wrote:I would like to see this deserter debuff on a dropped Q no matter what the system is.


Seems good on the paper but it's far from being applicable. You always have players who get randomly disconnected (hi NA/Kangaroo friends) and sometimes it makes them lose the queue. It would be harsh to punish these players while they didn't even drop queue.

However, completely removing the option to leave the queue would force players who queued for a BG to actually enter it, on top of disabling any wintrading/ghost queuing/dodging.
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Re: CHANGE QUEUE SYSTEM TO BLIZZLIKE QUEUE + NO MULTIQUEUE

by Slicy » Wed Mar 02, 2016 2:53 pm

Not a bump.
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