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Make faze distance Farther.

PostPosted: Sat Feb 27, 2016 10:43 am
by Cloudiercloud
You guys recently implemented something that fazes players, creatures, NPCs, and nodes. This Makes the in-game less immersive and not as enjoyable to me and some of my friends. Also, sometimes nodes get stuck in fazes so they disappear when you get close to them.

Thank you, Cloudier.

Re: Make faze distance Farther.

PostPosted: Sat Feb 27, 2016 11:02 pm
by Thefilth
Cloudiercloud wrote:You guys recently implemented something that fazes players, creatures, NPCs, and nodes. This Makes the in-game less immersive and not as enjoyable to me and some of my friends. Also, sometimes nodes get stuck in fazes so they disappear when you get close to them.

Thank you, Cloudier.


The "faze" distance is short because of the extremely large player count since the chinese invasion. This will be much better as soon as the clustering is implemented.

Re: Make faze distance Farther.

PostPosted: Mon Feb 29, 2016 3:18 am
by Heglamore
Cloudiercloud wrote:You guys recently implemented something that fazes players, creatures, NPCs, and nodes. This Makes the in-game less immersive and not as enjoyable to me and some of my friends. Also, sometimes nodes get stuck in fazes so they disappear when you get close to them.

Thank you, Cloudier.


I don't know what is going on with the current implimentation, but I literally cannot get at many nodes in Badlands, because as I approach them they vanish, and as I walk away from them, they reappear.

And at WPL, ranged classes frequently use the phasing right near the alliance flight path as cover against return fire while ganking -- it's really lame the way it's currently implemented.

Re: Make faze distance Farther.

PostPosted: Mon Feb 29, 2016 3:32 am
by Quickbowjob
Saw Horde group today making use of this "faze" or phasing in Western Plaguelands @Chillwind Camp
Once they get in trouble they run Alterac Mountains and phase out.