Remove holy resistance on players and mobs.

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Remove holy resistance on players and mobs.

by Mryul » Sat Feb 27, 2016 10:14 pm

This is vanilla.

I think it's a good idea to have it like it was back in vanilla.


Thanks.
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Re: Remove holy resistance on players and mobs.

by smilkovpetko » Sun Feb 28, 2016 7:15 am

Just to clarify the mistake and bring evidence , Holy Resistance should not exist at all , Partial resist follow only according to "level based" rule and should never be affected by "high resistant mobs" as Holy did not exist as resistance stat at all. The only thing that can Resist instead dodge/parry/miss is Judgement of Command.

How it suppose to work : only higher levels should partial resist , holy resist should not exist.

How it work in Nostalrius : every mob,buff,player have holy resistance.

https://www.youtube.com/watch?v=ovhRqAxnXqg

Uploaded on Nov 19, 2006

1:32 = 476 dmg (159 resist) = 25% = 635 full amount of damage - Seal of Command

2:02 = 322 dmg (321 resist) = 50% = 643 full amount of damage - Seal of Command
2:07 = 163 dmg (54 resist) = 25% = 217 full amount of damage - Judgement of Command
2:26 = 262 dmg (87 resist) = 25% = 349 full amount of damage - Judgement of Command

(you will notice partial resists are here according to "level resistance")

http://forums.elitistjerks.com/forums/t ... 19/?page=1

Posted 14 Apr 2006 AmmoBoy

. My fa... paladin used to get partial Seal of Command Resists on +2 and +3 mobs (haven't seen many since i hit 60 as there aren't many 61+ mobs around for me to beat upon). These partial resists are pretty rare though.

Posted 15 Apr 2006 jozik

To save you all from reading:

- Appearantly higher level mobs(60+) have some base chance to partialy resist your spells even if they have 0 resistances. For boss level mobs its around 5% damage lost to partial resists.
Damien Posted 15 Apr 2006

I got a partial Holy resist tonight. Didn't think that was possible.

(It was on a lava surger, FYI).

Edit: Oh, that backs up this:

Posted 17 Apr 2006 Lurchington

I've had several partial resists on holy damage against mobs 2-3 levels above me. I thought that was common. Although I was only smiting since 1.10 which is after this change.

My metric for partial resists are when a spell that hits for 400 base damage randomly hits for like 150 and shows as much in my hitsmode.


How it suppose to Work

(it should partial resist only according to level based , holy resistance didn't exist back then and partial resist should work according to level base)

Currently in Nostalrius

(all mobs have Holy resistance and it's partial resist is too high on everything instead according to level base)


Seal of Command should dodge/parry/miss and partial resist (only according to level base) high resistant mobs should not affect holy damage at all

http://wowwiki.wikia.com/wiki/Seal_of_C ... did=327126

Revision as of 18:17, November 15, 2006

Unlike other spells, Seal of Command and Judgement of Command are considered physical hits, that does Holy damage. They both use melee crit and hit stats instead of spell crit or hit, and when they crit the damage will be multiplied by two. However like other physical attacks, Seal of Command can miss, or be dodged, parried, or blocked. Judgement of Command can only be resisted.

http://wowwiki.wikia.com/wiki/Patch_0.9
Holy Resistance has been replaced with Arcane Resistance.
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Re: Remove holy resistance on players and mobs.

by Theloras » Sun Feb 28, 2016 7:20 am

Mryul wrote:This is vanilla.

I think it's a good idea to have it like it was back in vanilla.


Thanks.


considering Holy Resistance is set in the database and not in the code, it should be a relatively straight forward fix.

however, fixes such as this and their ilk (aka Paladin bugs) have a tendency to take a looooooooooong time to resolve themselves here on Nost, let alone be confirmed in the first place :(
Last edited by Theloras on Sun Feb 28, 2016 7:22 am, edited 1 time in total.
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Re: Remove holy resistance on players and mobs.

by XxGokuxX » Sun Feb 28, 2016 7:21 am

smilkovpetko wrote:Just to clarify the mistake and bring evidence , Holy Resistance should not exist at all , Partial resist follow only according to "level based" rule and should never be affected by "high resistant mobs" as Holy did not exist as resistance stat at all. The only thing that can Resist instead dodge/parry/miss is Judgement of Command.

How it suppose to work : only higher levels should partial resist , holy resist should not exist.

How it work in Nostalrius : every mob,buff,player have holy resistance.

https://www.youtube.com/watch?v=ovhRqAxnXqg

Uploaded on Nov 19, 2006

1:32 = 476 dmg (159 resist) = 25% = 635 full amount of damage - Seal of Command

2:02 = 322 dmg (321 resist) = 50% = 643 full amount of damage - Seal of Command
2:07 = 163 dmg (54 resist) = 25% = 217 full amount of damage - Judgement of Command
2:26 = 262 dmg (87 resist) = 25% = 349 full amount of damage - Judgement of Command

(you will notice partial resists are here according to "level resistance")

http://forums.elitistjerks.com/forums/t ... 19/?page=1

Posted 14 Apr 2006 AmmoBoy

. My fa... paladin used to get partial Seal of Command Resists on +2 and +3 mobs (haven't seen many since i hit 60 as there aren't many 61+ mobs around for me to beat upon). These partial resists are pretty rare though.

Posted 15 Apr 2006 jozik

To save you all from reading:

- Appearantly higher level mobs(60+) have some base chance to partialy resist your spells even if they have 0 resistances. For boss level mobs its around 5% damage lost to partial resists.
Damien Posted 15 Apr 2006

I got a partial Holy resist tonight. Didn't think that was possible.

(It was on a lava surger, FYI).

Edit: Oh, that backs up this:

Posted 17 Apr 2006 Lurchington

I've had several partial resists on holy damage against mobs 2-3 levels above me. I thought that was common. Although I was only smiting since 1.10 which is after this change.

My metric for partial resists are when a spell that hits for 400 base damage randomly hits for like 150 and shows as much in my hitsmode.


How it suppose to Work

(it should partial resist only according to level based , holy resistance didn't exist back then and partial resist should work according to level base)

Currently in Nostalrius

(all mobs have Holy resistance and it's partial resist is too high on everything instead according to level base)


Seal of Command should dodge/parry/miss and partial resist (only according to level base) high resistant mobs should not affect holy damage at all

http://wowwiki.wikia.com/wiki/Seal_of_C ... did=327126

Revision as of 18:17, November 15, 2006

Unlike other spells, Seal of Command and Judgement of Command are considered physical hits, that does Holy damage. They both use melee crit and hit stats instead of spell crit or hit, and when they crit the damage will be multiplied by two. However like other physical attacks, Seal of Command can miss, or be dodged, parried, or blocked. Judgement of Command can only be resisted.

http://wowwiki.wikia.com/wiki/Patch_0.9
Holy Resistance has been replaced with Arcane Resistance.


tldr Holy Resistance should not exist at all
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Re: Remove holy resistance on players and mobs.

by kanem » Mon Feb 29, 2016 12:50 am

I thought there wasn't any holy resistance already. TIL it is not working right on nost.
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Re: Remove holy resistance on players and mobs.

by Theloras » Mon Feb 29, 2016 2:06 am

kanem wrote:I thought there wasn't any holy resistance already. TIL it is not working right on nost.


Holy Resistance is on trash and bosses in BWL
https://report.nostalrius.org/plugins/tracker/?aid=2871

Hammer of Wrath should not be resistible?
https://report.nostalrius.org/plugins/tracker/?aid=3302
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Re: Remove holy resistance on players and mobs.

by Theloras » Mon Feb 29, 2016 8:27 pm

Good news to report here:

Holy Damage Resistance PvP/PvE
https://report.nostalrius.org/plugins/tracker/?aid=3660

Shahkar (shahkar)25 minutes ago
Status changed from Invalid to Reopened

Shahkar (shahkar)25 minutes ago
http://imgur.com/ZSvdhiW - Confirmation that players have "invisible" holy resist.

http://wowwiki.wikia.com/wiki/Resistance - "There was no resistance stat for Holy, and as such no players nor NPCs could resist Holy spells."

Two things are implicated here - Firstly, that there is an invisible stat for holy resist contained within the "all resist" stat. Secondly, that there WERE partial or full resists in PvE, but only due to the level difference between the player and the target. Therefore, somehow there is Holy Resistance (this is a common issue on MangoS private servers, I've seen it time and time again) that needs to be removed.
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Re: Remove holy resistance on players and mobs.

by smilkovpetko » Tue Mar 01, 2016 9:32 am

thanks for understanding our problems , hope one day nostalrius take over and solve our bugs once for all that we sit on the back pitch for pigeon and hoping for better days.

thumbs up for this bug reopening.
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