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Re: Accelerated PVE Timeline

PostPosted: Tue Mar 08, 2016 11:41 am
by Sulfuras
Setup wrote:
Dr. Doom wrote:Accelerated timeline = Accelerated end to Nostalrius.


Not exactly.

Feenix held down a pretty healthy population for 3+ years after they released naxx.

In fact, the only thing that changed that healthy population was the fact Nost came out, and most of those players came here.

Not everyone starts at the same time or keeps the same pace. Naxx will certainly mean some guilds will kill KT and leave, but there will be sustained interest in other guilds doing the same for years.


Feenix held population because they released Naxx not full...
First there were released Spider+Plague wing... 1 year later released DK+Abom...
4H was cockblock, extremely buffed= more than 1 year of 12/15 raiding, and after finally my guild killed em there wasn't Saph and KT available yet...
And then KT become huge overbuffed cockblock for ~1year...

People just cant kill 15 naxx bosses during more than 3 years...

Re: Accelerated PVE Timeline

PostPosted: Thu Mar 10, 2016 6:05 pm
by Mandosz
To be completely honest, the difference in release times for the two servers is only 6 months, slight acceleration of the PvE server and chances are it will be delayed slightly on the PvP server just due to unforseen bugs/ect anyways. So by accelerating the PvE server to match the release of Naxx on PvP it wont drastically affect the lifespan of the server anyways. The portion of people that quit immediately after KT has been killed on PvP will still quit and they likely wont re-roll PvE to do it all over again if the releases for Naxx werent synced. and as said before, I think there will be plenty of interest for guilds who progress at a slower rate to keep going on untill its done.

There is also the added benefit that there will be much more interest in PTR testing of Naxx from the PvE server due to it being imminent at the same time, so double the feedback and bug testing, always helps.

Re: Accelerated PVE Timeline

PostPosted: Thu Mar 10, 2016 10:10 pm
by Imbaslap
accelerating pve timeline = more work.
no one likes doing more work. :)

Re: Accelerated PVE Timeline

PostPosted: Fri Mar 11, 2016 5:32 am
by Sulfuras
Imbaslap wrote:accelerating pve timeline = more work.
no one likes doing more work. :)

why "more work"?

Re: Accelerated PVE Timeline

PostPosted: Fri Mar 11, 2016 8:30 am
by stif
actualy a great idea

Re: Accelerated PVE Timeline

PostPosted: Mon Mar 14, 2016 2:00 am
by Mandosz
stif wrote:actualy a great idea


Thank you :D

Re: Accelerated PVE Timeline

PostPosted: Fri Mar 18, 2016 3:58 pm
by Andraxion
Sulfuras wrote:
Imbaslap wrote:accelerating pve timeline = more work.
no one likes doing more work. :)

why "more work"?


Because this is an emulated patch server, they have to go through all the items and health values, quest changes, all hotfixes and changes between patches. It's not as simple as just installing a new patch and going forward.

Re: Accelerated PVE Timeline

PostPosted: Fri Mar 18, 2016 7:26 pm
by Imbaslap
however, I do agree PVE server needs some patch love.. it looks dead over there, especially in the pvp scene.. AV when?

Re: Accelerated PVE Timeline

PostPosted: Fri Mar 18, 2016 9:22 pm
by Mandosz
Andraxion wrote:
Sulfuras wrote:
Imbaslap wrote:accelerating pve timeline = more work.
no one likes doing more work. :)

why "more work"?


Because this is an emulated patch server, they have to go through all the items and health values, quest changes, all hotfixes and changes between patches. It's not as simple as just installing a new patch and going forward.


Which they have already done once for the PvP server, it would be rediculous to assume they havent backed up each patch iteration knowing full well that they planned on having a PvE server (or you know, just as a general rule of thumb good programming habit).

So in all likelyhood that work is already done and the patches are mostly ready to launch.

Re: Accelerated PVE Timeline

PostPosted: Sat Mar 19, 2016 1:04 am
by Andraxion
True, you do provide a solid point there. I concede on that approach.