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Re: FIX BLADE FLURRY

PostPosted: Fri Apr 08, 2016 1:04 am
by Aslan
The more I think about all this the easier it seems to actually keep hosting this server.. Lets wait a couple weeks and see. Law students idealism inside of me.

Re: FIX BLADE FLURRY

PostPosted: Fri Apr 08, 2016 1:30 am
by Slicy
Aslan wrote:Law students idealism inside of me.


I feel u 200% on this. Yet we are the outlaws it seems :lol:

Re: FIX BLADE FLURRY

PostPosted: Wed Nov 09, 2016 10:42 am
by snawfu
Are you going to fix blade flurry now after 4 years of it being broken?

Re: FIX BLADE FLURRY

PostPosted: Thu Nov 10, 2016 5:07 pm
by Dodgemade
need slicy to comment. make blade flurry great again.

Re: FIX BLADE FLURRY

PostPosted: Thu Nov 10, 2016 5:13 pm
by Pottu

Re: FIX BLADE FLURRY

PostPosted: Thu Nov 10, 2016 6:56 pm
by snawfu



Why was it not important during the original lifespan of the server? Considering there were bug reports from the closed beta, 3-4 years ago?

Fix your favorite Mechanicâ„¢ level of pandering in an attempt to gain favor back from the community. Viper/Daemon didn't give a crap (this is based on them leading the dev team, making the most contributions to the core and overall deciding what is addressed), are you trying to tell me now that they are no longer with the project, you'll start addressing and fixing bugs that have plagued the server since its release?

Re: FIX BLADE FLURRY

PostPosted: Thu Nov 10, 2016 7:09 pm
by Pottu
It means that Nano wants community feedback on what is seen as the most wanted/required fixes, things that get highest priority, nothing more, nothing less.

Re: FIX BLADE FLURRY

PostPosted: Thu Dec 15, 2016 11:25 pm
by Aslan
Blade Flurry now does the correct amount of damage when striking additional targets.

Amen.

Re: FIX BLADE FLURRY

PostPosted: Sun Dec 18, 2016 12:24 pm
by Slicy
Aslan wrote:
Blade Flurry now does the correct amount of damage when striking additional targets.

Amen.



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