by Drain » Sat Dec 27, 2014 5:30 pm
BGs were originally fine. They offered a nice quick way to get PvP rather than to have to go hunt and aggravate for it. You also got it in a competitive environment with matched teams. But they should never replace PvP out in the world as they have today in MMOs. GW 2 is a good example, and this is why it fails to get a real following. They totally chopped off the PvP and put it over into a corner. If they had warring factions out in the world, it could have been the next WoW. The WvW zones should have been every zone. But instead they went for carebearland, with no ability to even fight other players, towns, or cities in the world, at all, instead just pointing you over to the instanced BGs/zones made specifically for it, if you want to fight. They're twisting your arm and saying, "Here, you can't fight. Over there, see that zone off the map, out of the way, affecting nothing of value, there, there you can fight over there. But here, you can't fight. You can't attack this elf forest city, kill its leader, or take any elf towns. You have to go over there and attack those forts no one cares about or needs. We can't have you actually hurting another faction or its players. So you can't fight here. You have to go over there." That's PvP in games now. And that's when BGs are a problem.