thunderfury Proc rate and effect accuracy

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thunderfury Proc rate and effect accuracy

by Imbaslap » Sat Jan 24, 2015 2:16 am

As most may know, Thunderfury was really overpowered in terms of aoe tanking and threat generation based on the magical proc effect it had. Most private servers, if not all has the proc rate and the nature damage aoe effect to be incorrectly scripted.
The sword would proc very few times on private servers and the chain lightning damage would only hit the main target, not the other targets dealing around 300 damage. The threat generation as well on the jumps were not accurate.

heres some sources of how it was back in the day.
video source: https://www.youtube.com/watch?v=Ttbfhwv84EY / http://www.warcraftcinema.com/001200620 ... .movie?u=9

patch source 2: http://www.wowwiki.com/Patch_2.0.10
***Bc icon Patch 2.0.10 (2007-03-06): The threat generated from the proc has been substantially reduced. The threat generation from a proc of Thunderfury was previously equivalent to that of approximately one application of Sunder Armor from a lvl 60 warrior.***

Source 3: http://www.wowwiki.com/Talk:Thunderfury ... Windseeker

Any ideas or information on actually replicating the "legendary" weapon that it was back in vanilla wow accurately? I wouldn't want to see any guilds acquire this weapon only to have it be worthless like it is on other private servers. :(
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Re: thunderfury Proc rate and effect accuracy

by Hatson » Sat Jan 24, 2015 3:36 am

I'm pretty sure that much like a lot of other weapon procs back then: The proc could proc off itself.
In fact, most procs on weapons or extra melee swings did that through most of Vanilla until around AQ or Naxx patch.
F.ex. - proc'ing off the proc itself was also the case for this beauty, as well as for Windfury itself. (did I mention DTC is a beauty?)
Now I don't know when DTC specifically was nerfed, if ever. But I do know that this thread has some hidden info and bit of insight and history to the 2handers as well as "extra attack" proc functionalities back then: http://forums.nurfed.com/showthread.php ... -vs-Spinal

You can imagine how much fun there was using both DTC + WF back then. It wasn't that hard to go past one shotting more than just clothies when they both proc'd well.

P.S. - In that video, he's also being affected by WF totem. Something Alliance TF users could never experience as boomingly as Horde users.
WF totem helps a ton as back then, I'm almost 100% sure that both TF and WF proc'd off each other and themselves. - Hence why he has so many procs going on there. Just slow-down the clip and look at the combat log. Absolute proc-manias.
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Re: thunderfury Proc rate and effect accuracy

by Imbaslap » Sat Jan 24, 2015 5:04 am

they fixed the proc issue in 1.9 but the threat and the chain nature damage still existed if I recall correctly. BC nerfed the threat in 2.0.1
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Re: thunderfury Proc rate and effect accuracy

by Keftenk » Sat Jan 24, 2015 12:51 pm

Imbaslap wrote:they fixed the proc issue in 1.9 but the threat and the chain nature damage still existed if I recall correctly. BC nerfed the threat in 2.0.1


Corect. Our Warriors were using these well into the start of BC, however the nerf came in 2.0.10 not 2.0.1.

2.0.10 patch notes:

Code: Select all
Across the board reductions for druids, including:
Dire bear form armor bonus reduced from 450% to 400%
Base damage multiplier for mangle (bear) reduced from 130% to 100%
Predatory Instincts talent changed from +3/6/9/12/15% crit damage bonus to a +2/4/6/8/10% crit damage bonus.
Improved Leader of the Pack can no longer crit
A buff to moonkin, with moonkin form's armor bonus changed from +360% to +400%
A couple of shadow priest nerfs, including:
Reduction of Vampiric Embrace's healing from 20% to 15%
Vampiric Embrace can no longer crit
The threat reduction talent Silent Resolve no longer affects shadow spells
Not a shadow priest? No worries: Prayer of Mending now has a 20 second cooldown
Some interesting shaman changes, including:
The clearcasting effect from Elemental Focus now procs on all (yes, all!) spell critical strikes
An Unleashed Rage proc will no longer generate additional threat
The free lightning spell cast from Lightning Overlord will now cause reduced threat
Stoneclaw totem now has a 50% chance to stun attackers for 3 seconds when struck
The warlock talent Demonic Tactics now grants the warlock and pet with increased critical strike chance instead of increased damage (no numbers given)
Rage changes should grant an overall 15% to 20% increase in rage generation for warriors and bear druids
A handful of interesting warrior changes, including:
An approximate +1% critical strike chance overall
Thunderclap now usable in defensive stance and causes additional threat
The cooldown on Victory Rush has been removed
Unbridled Wrath now has a fixed chance to generate rage (higher with slower weapons)
Charge, Intercept, and Intervene will remove all snare effects (this isn't in the patch notes, but was confirmed by Tseric in the warrior forums). Update: Drysc says this change isn't actually going to make it into 2.0.10.
Update: Added a warrior change via Tseric that did not make it into the patch notes.
Update 2: Added extra points to the overview, as noted in the comments.
Update 3: Apparently the changes to Charge, Intercept, Intervene, etc aren't going to make it into the patch.

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The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
"Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
Warlock
"Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.
Warriors
The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
All warriors had their critical strike chance adjusted upward slightly (about 1%).
"Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
"Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
Items
The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
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"Burnoose of Shifting Ages" can now be disenchanted.
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Corrected the socket bonus for "Soul-Collar of the Incarnate".
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"Ruby Slippers" now properly have a cast time.
Corrected the min use level of "Terokk's Shadowstaff".
"Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
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"Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
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Karazhan
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Bug Fixes
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