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				Solution for Rollbacks.
				
Posted: 
Mon Sep 14, 2015 11:19 am 
				by Arucado
				Activate command .save
Atleast rollbacks won't make us lose items when they happen.
Cya
			 
			
		
			
				Re: Solution for Rollbacks.
				
Posted: 
Mon Sep 14, 2015 12:19 pm 
				by Ohr
				FYI
/camp = .save
			 
			
		
			
				Re: Solution for Rollbacks.
				
Posted: 
Mon Sep 14, 2015 12:41 pm 
				by Arael
				The save command uses a lot of server's resources.
			 
			
		
			
				Re: Solution for Rollbacks.
				
Posted: 
Mon Sep 14, 2015 1:27 pm 
				by ElGran
				Arael wrote:The save command uses a lot of server's resources.
no shut up give me stuff faster and better
 
			 
			
		
			
				Re: Solution for Rollbacks.
				
Posted: 
Mon Sep 14, 2015 2:03 pm 
				by Guirssane
				ElGran wrote:Arael wrote:The save command uses a lot of server's resources.
no shut up give me stuff faster and better
 
get guttttttttt
 
			 
			
		
			
				Re: Solution for Rollbacks.
				
Posted: 
Mon Sep 14, 2015 6:09 pm 
				by gotmilk0112
				Ohr wrote:FYI
/camp = .save
Not very useful if you're in any kind of group.
 
			 
			
		
			
				Re: Solution for Rollbacks.
				
Posted: 
Mon Sep 14, 2015 6:26 pm 
				by Bioness
				Supposedly if you make a trade with someone, it saves your characters. What I've seen people doing is trading 1 copper whenever they get an important item.
			 
			
		
			
				Re: Solution for Rollbacks.
				
Posted: 
Mon Sep 14, 2015 6:27 pm 
				by Dreez
				Trading something has to save your items, if it didn't you could duplicate / lose items by crashing the server