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what was the original server cap?

PostPosted: Mon Mar 02, 2015 1:24 pm
by napredator
there where in general saying that this is 20x higher than what was possible back then, is it true?

Re: what was the original server cap?

PostPosted: Mon Mar 02, 2015 1:27 pm
by Blackadder
no, certainly not 20x higher.. maybe 2x

I am quite sure this server can handle more people in the same area than the old retail ones. But retail could support several thousands. just not all in the same area..

Re: what was the original server cap?

PostPosted: Mon Mar 02, 2015 1:36 pm
by Medievil
Im pretty sure blizzards server couldnt handle half of people that i saw at undead starting without delaying for few seconds or become unplayable due to lag.

Re: what was the original server cap?

PostPosted: Mon Mar 02, 2015 3:56 pm
by popezaphod
Back in the day, there were 48 servers
(source: http://www.wowwiki.com/Timeline_of_the_creation_of_US_realms)

There were "over 100,000" playing concurrently on launch.
(source: http://us.battle.net/wow/en/forum/topic/2416157033)

The second reference says there were 40 servers originally.

So, roughly speaking, each server had a capacity of 2083 to 2500 players.

So I am impressed that Nostalrius can handle a much larger capacity of players. However, this also gives credence to the arguments that respawn rates should be higher in all zones - at least until this initial surge of players levels.

Re: what was the original server cap?

PostPosted: Mon Mar 02, 2015 4:06 pm
by Kaia
Having played on a few fresh launch servers (with queues) in retail, I have to agree that Nost seems to have significantly MORE players than blizzard servers, which is quite impressive. It makes the current respawns particularly brutal though.

Re: what was the original server cap?

PostPosted: Mon Mar 02, 2015 5:35 pm
by Blackadder
Kaia wrote:Having played on a few fresh launch servers (with queues) in retail, I have to agree that Nost seems to have significantly MORE players than blizzard servers, which is quite impressive. It makes the current respawns particularly brutal though.



good point.

and I read a internet story about the hardware used back in 2004. Compared to much cheaper equipment today it really was crap... So it is only logical that nostalrius can handle more, they will have much better hardware. Of course knowing how to use that hardware is the big accomplishment here. A job very well done.!

Re: what was the original server cap?

PostPosted: Mon Mar 02, 2015 10:45 pm
by Kdg
popezaphod wrote:Back in the day, there were 48 servers
(source: http://www.wowwiki.com/Timeline_of_the_creation_of_US_realms)

There were "over 100,000" playing concurrently on launch.
(source: http://us.battle.net/wow/en/forum/topic/2416157033)

The second reference says there were 40 servers originally.

So, roughly speaking, each server had a capacity of 2083 to 2500 players.

So I am impressed that Nostalrius can handle a much larger capacity of players. However, this also gives credence to the arguments that respawn rates should be higher in all zones - at least until this initial surge of players levels.


Yep I remember hearing 2500, nos has impressed me

Re: what was the original server cap?

PostPosted: Mon Mar 02, 2015 11:08 pm
by Dessel
2500 is what I've always been told was the vanilla cap

Re: what was the original server cap?

PostPosted: Tue Mar 03, 2015 12:19 am
by Ivina
So if we split Nostalrius in two, the pop on each server will be equal to a high population server of vanilla.

I know I m just repeating what just has been told, but damn, that's impressive!

Re: what was the original server cap?

PostPosted: Tue Mar 03, 2015 4:16 am
by Chillout
https://www.youtube.com/watch?v=xyPzTywUBsQ

This documentary has some talk about WoW release and how servers were hammered.