Nostalrius PvP : Alliance/Horde Population Census

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Re: Alliance/Horde Population Census

by kaba » Mon Aug 31, 2015 7:40 pm

taxidomask wrote:So much warriors? :o

How many are tanks?


Not enough. Tank is the most demanded role for 5-10 man instances in my experience.
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Re: Alliance/Horde Population Census

by varth » Tue Sep 01, 2015 10:55 pm

Tanks are weird in that they are SUPER in demand for 5-10mans, yet for raiding guilds it's very hard to get a slot
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Re: Alliance/Horde Population Census

by skuishy » Sat Sep 05, 2015 3:27 am

Just reduce de cost of respec should change this kind of problem.. server is so far to be a blizzlike, then why just dont reduce respec cost? or develop dual spec or.... anyway, something.
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Re: Alliance/Horde Population Census

by Bioness » Sat Sep 05, 2015 4:40 am

skuishy wrote:Just reduce de cost of respec should change this kind of problem.. server is so far to be a blizzlike, then why just dont reduce respec cost? or develop dual spec or.... anyway, something.


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Re: Alliance/Horde Population Census

by ValiantNorth » Sun Sep 06, 2015 1:46 am

Bioness wrote:
skuishy wrote:Just reduce de cost of respec should change this kind of problem.. server is so far to be a blizzlike, then why just dont reduce respec cost? or develop dual spec or.... anyway, something.


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I must agree with the duck.
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Re: Alliance/Horde Population Census

by Winterflaw » Wed Sep 09, 2015 9:08 pm

skuishy wrote:Just reduce de cost of respec should change this kind of problem.. server is so far to be a blizzlike, then why just dont reduce respec cost? or develop dual spec or.... anyway, something.


Dual spec, it's an example of the Blizzard retail failure - giiving stuff away to the players, so that there is less and less challange in the game, and so less and less opportunity for skill. The less skill is present in a game, the less of a game it is.
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Re: Alliance/Horde Population Census

by Bioness » Wed Sep 09, 2015 11:23 pm

Winterflaw wrote:Dual spec, it's an example of the Blizzard retail failure - giiving stuff away to the players, so that there is less and less challange in the game, and so less and less opportunity for skill. The less skill is present in a game, the less of a game it is.


Yes, because paying to respec instead of easily switching between two commonly used specialization takes "skill".

Please, just shut up.
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Re: Alliance/Horde Population Census

by nthom » Sun Sep 13, 2015 10:01 am

hello
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Re: Alliance/Horde Population Census

by Noxm » Sun Sep 13, 2015 7:48 pm

Back to 8k + :) :) :)

Sunday 13 september 10:00 pm Server Time :

Total : 8104 Players Online
4056 Horde / 4048 Alliance
50% Horde / 50% Alliance

Imageo

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Total : 2356 Players level 60 Online
Level 60 : 1262 Horde / 1094 Alliance
53,5% Horde / 46,5% Alliance

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Re: Alliance/Horde Population Census

by Wildforce » Tue Sep 15, 2015 3:53 pm

Thanks for these updates Noxm, well appreciated !
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